UK-based Swordfish Studios, acquired by Vivendi in 2005, will be translating the game to Microsoft's home console platform with the supervision of Swedish developer Massive. According to Vivendi, the game will feature a redesigned HUD and controller-optimized gameplay to ensure the game feels at home on a console. It will support 16-player online battles. Sierra sent along several Xbox 360 screenshots.
"World in Conflict is the natural fit for Xbox 360, as it effectively blurs the lines between strategy, action and first-person-shooter, making controlling units and issuing orders quick and easy on the console controller," said Sierra global marketing VP Al Simone. "Fans of action games and strategy fanatics alike will find that World in ConflictÂ’s unique gameplay and advanced multiplayer combat will provide a fresh game experience not yet available on consoles."
Breckon's preview of this game piqued my interest, but I could have so easily passed over this game entirely: they would have struggled if they'd wanted to come up with a more generic-sounding title.