Late Night Consoling

  • Sony Names PS3 Controller, Prices Accessories in Japan


    An update to Sony Computer Entertainment's official Japanese site reveals that the name of the standard PlayStation 3 controller is the palindromic "Sixaxis." Internet sleuths noticed last month that "Sixaxis" had been registered as a trademark by Sony, and many correctly assumed that it refers to the PS3 controller. The "DualShock" name has been used for PlayStation home console controllers since rumble and analog stick features were added to the original PlayStation controller, but Sony likely no longer considers the name appropriate given the removal of rumble functionality. "Sixaxis" refers to the oft-referenced six axes of motion control afforded by the controller's sensors.

    Sony also revealed accessory prices for the Japanese market. Sixaxis itself will go for 5000 yen (US$42.34), a many-buttoned remote for 3600 yen (US$30.48), and a memory card reader for 1500 yen ($12.70). The memory card reader, which Sony had previously announced, will allow players to transfer save games between PlayStation and PlayStation 2 memory cards and the PlayStation 3's hard drive. PS3 does not have a built in memory card reader, but the 60GB model does include readers for various flash card types. The 20GB model does not include those features.

    No prices for non-Japanese territories were revealed.

  • TotemBall Rolls in This Week


    Microsoft today announced that Strange Flavour and Freeverse Software's gesture-controlled Xbox Live Arcade game TotemBall will be announced this Wednesday. The game is free, and uses the Xbox Live Vision camera to control the game's character. Players move and turn by making gestures in the air while within the view of the camera. TotemBall includes a single-player platforming mode, a co-op juggling mode (the second player uses a standard Xbox 360 controller), a pinball mode, and various other game modes.

    Strange Flavour and Freeverse Software's Totemball will be released for Xbox 360 on October 4, 2006 at 1am PST via Xbox Live Arcade.

  • Sega Wants to Quiz Your Mind


    Ubisoft announced today that it plans to publish Sega's PSP brain training game Mind Quiz in Europe. The game, published by Sega in Japan, shares a great deal in common with Nintendo's successful title Brain Age (NDS). The game was supervised by Dr. Ryuta Kawashima, who supervised and whose name appears on Nintendo's line of brain training games. Like Brain Age, the game features a mode that evaluates the player's "brain age." The game also promises a challenge mode and some kind of online functionality. - Screenshots.

    Mind Quiz will ship this November in Erurope. No release plans were announced for North America.

  • Nintendo Confirms Ethernet Dongle


    It has long been known that Nintendo's upcoming Wii console will include built-in wi-fi support but will not include a standard wired ethernet jack. Today, the company confirmed to Computer and Video Games that a USB accessory will be made available allowing the console to connect to a standard non-wireless ethernet router. The company also apparently confirmed that the company's already released Nintendo Wi-Fi Connector, which plugs into a USB port on an internet-enabled PC and transmits a wireless signal to a Nintendo DS, will also be compatible with Wii.

    Nintendo did not announce a price for the ethernet accessory.

  • Nintendo Ups Financial Forecasts

    [gamecube] [nintendo] [ds]

    Nintendo announced today that it has raised its financial estimates for the current fiscal year. It now expects net profits of 100B yen ($849M) in the fiscal year ending March 31, 2007, up 20.5% from the previous estimate of 83B yen ($703). Similarly, it expects its sales for the same period to reach 740B yen ($6.3B), up from its previous estimate of 640B yen ($5.4B). Nintendo pointed to the continued enormous success of its Nintendo DS as well as a weakening yen as reasons for the revision.

    In related news, Japan saw the launch of the highly anticipated Pokemon Diamond (NDS) and Pokemon Pearl (NDS) this week, and despite the series' general decline in retail performance over recent years, the two games collectively became the fastest selling game both for the Pokemon series and on Nintendo DS hardware to date. Sales tracking firm Enterbrain reported that the games sold a total of 1,586,360 units in only four days on sale. A North American release date for the games has not yet been announced.

  • Misc. Q&As/Features

    GameSpot has an interview with Microsoft's Xbox marketing director Chris Di Cesare, speaking about marketing efforts for Epic's Gears of War (X360).

Misc. Media/Previews


Screenshots: Resistance: Fall of Man (PS3) (model renders). Thrillville (PS2, also Xbox, PSP).


Screenshots: Blitz: The League (X360, also PS2, Xbox, Wii).


Screenshots: Red Steel (Wii).


Movies: Marvel: Ultimate Alliance (all) (movies: Mr. Fantastic, Iron Man).

Console Game Of The Evening [Submit Yours!]

Micro Machines 2 for the Sega Genesis. "The extra controller ports built into the cartridge made every night a party!" (submitted by sasowa)

From The Chatty
  • reply
    October 3, 2006 8:11 PM

    So is sony offering any type of rumble controller? I figured they would ship with this "sixaxis" controller, but have a standard dualshock controller available for the majority of games that still want to use it or have no use for sixaxis. I'm guessing the standard ps2 controller will work?

    • reply
      October 3, 2006 8:15 PM

      Standard PS2 controller wont work, there are no controller ports (as such) on the unit.

      • reply
        October 3, 2006 8:34 PM

        Lame, need to keep the PS2 hooked up to play GH? 360 version wru :(
        ps3 is backwards compatible right?

        • reply
          October 3, 2006 10:58 PM

          Yes it's backwards compatible, but yeah also you won't be able to play Guitar Hero with it since there's no PS2 controller port. I thought at one point there was supposed to be an adapter with a PS1/PS2 style controller port, but the thing they announced today appears just to be for memory cards.

      • reply
        October 3, 2006 8:34 PM

        ...wait, so there's no way to use rumble, even with PS2 games?

      • reply
        October 3, 2006 10:47 PM

        seriously? i thought you could use old controllers

        no rumble for ps2 games. this $600 machine just keeps getting better and better

    • reply
      October 3, 2006 11:00 PM


      • reply
        October 3, 2006 11:02 PM

        thats fucking bullshit. also, why the fuck would they make it that sensitive? talk about a nightmare to control.

        we all know its because they lost the lawsuit.

        • reply
          October 3, 2006 11:15 PM


          • reply
            October 3, 2006 11:20 PM

            yea, i dont see that happening. i still remember the sidewinder. it wasnt fun. I'm sure they might have made improvments, but tilting your wrists like that was uncomfortable.

      • reply
        October 4, 2006 1:36 PM

        The simple solution woud be to disable rumble whenver the "sixaxis" functionality was used in a game. So you have either:
        1) Rumble (shock) and no tilt funciton
        2) Tilt funciton with NO Rumble (shock)

        Just pay immersion the royalty youre going to make millions from it

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