MegaTexture Q&A

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Gamer Within has posted a Q&A with id Software programmer John Carmack, asking him extensively about his MegaTexture technology which is used in the upcoming Enemy Territory: Quake Wars. Thanks -efx-.

From The Chatty
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    May 1, 2006 12:02 PM

    Interesting that id has already completely scrapped the version used in ET:QW and moved on to something better for their next project. I'm guessing he's talking about their top secret new IP and not Wolfenstein.

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      May 1, 2006 12:07 PM

      That's what I assume as well.

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      May 1, 2006 12:18 PM

      It just basically states that the version in ET:QW has been superseded by a newer revision. It appears the ET:QW version is limited to and designed for simple terrain. I would expect later version to be more dynamic and cover things other than terrain.

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        May 1, 2006 12:30 PM

        he states in the interview that he already has a method for everything texture to be used. So every single object and mesh that is textured can have its own unique texture and also unlimited amounts of texture scale/size.

        the ET:QW code wasn't scrapped but carmack just kept on innovating on it basically. Making it better faster and capable of doing more things.

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      May 1, 2006 4:06 PM

      That's exactly what he said at his speech at Quakecon - ET:QW is the first step in this, his new engine is the next step and ultimately he wants fully virtualised video memory on the videocards to do everything in a game this way.

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        May 2, 2006 6:05 AM

        he talked about virtual texturing there, and that he wants to see the graphics chip companies pushing it.

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