Battlefield 2 1.2 Patch Released


Sorry for the delay in getting this up but over at FileShack we now have the Battlefield 2 1.2 patch which updates v1.12 of the game. The 82mb patch fixes several game issues, including the red/blue nametag bug. Here are some of the other changes

* Dolphin Diving is no longer possible * Players can no longer jump and shoot at the same time * "Prone Spamming" is now fixed * "Sprint exploit" is now fixed * Helicopter now carry 8 missiles rather than 14 * TV-Guided missile now have a shorter range * Damage decreased from M134 * Hit points on all air vehicles has been reduced * AA missile lock has been improved * All support kit weapons have been adjusted * All Sniper rifles have been adjusted * Being able to pass through walls using a spinning tank turret has been fixed. * It has also been address on all rotating vehicle positions just to be safe. * Tanks taking damage from the terrain has been reduced

Filed Under
From The Chatty
  • reply
    February 14, 2006 10:42 AM

    omg omg OMG!!! ready chopper whores..muhahahahahaha

    • reply
      February 14, 2006 10:43 AM

      my first post ever....

      • reply
        February 14, 2006 10:51 AM

        you're lucky it wasn't in the context of trying to get a first post because those are nukeable

    • reply
      February 14, 2006 11:07 AM

      More like be ready plane whores (hopefully).

    • reply
      February 14, 2006 11:35 AM

      I've already played around with the chopper a bit. It is still very effective, but AA sites need to be the #1 priority to take out and you need to fly low and fast if you want to stay alive. The range reduction on the missle adds a bit more difficulty to taking out distant targets, you pretty much have to get down and dirty.

      Ill play more later to effectively judge the change. Im just glad they change jets which IMO were the only MAJOR REAL problem.

      • reply
        February 14, 2006 11:56 AM

        im kind of bummed they took reduced the range on the tow missle. long range kills with that thing were always pretty bad ass and not easy by any means.

        • reply
          February 14, 2006 11:59 AM

          yeah those things are so hard to use they really didn't need to be changed.

          • reply
            February 14, 2006 12:02 PM

            Apparently you haven't seen Deevee use them. You could pretty much fire them in a standoff far away at a carrier. You could rape their attack/transport choppers and jets from taking off. I do agree that the art of the long range shot was a skilled move and should of been kept in the game. Its just that the really good gunners could land a long range shot 75% of the time on a moving target far away.

            • reply
              February 14, 2006 12:24 PM

              A lot of the people who have problems using the TV missiles are trying too hard, I think. I used to suck with them, but then I stopped clicking too much and I got 100x better. One click to fire in the general direction of your target, one click when it's 90% of the way there to make any necessary correction. Works very well.

              I do think they needed to reduce the range to keep people from spamming missiles from all the way across the map, but they didn't need to reduce it this much, iirc.

              • reply
                February 14, 2006 3:01 PM

                Hmm..well imho they didn't even need to add the stupid TV missile in the first place. Helos are already really tough enough, they use 3D airspace and move faster than ground vehicles except perhaps the dune buggy; adding the TV missile to the fire and forget missiles that the pilot has alongside of the chaingun was overkill in the first place. Glad it's been tweaked.. :)

Hello, Meet Lola