On SiN Episodes' Dynamic Difficulty System
Ritual community site Ritualistic has been updated with an article on the dynamic difficulty system that Ritual is putting into SiN Episodes. The game keeps statistics on everything you do in the game combat wise, and adjusts on the fly whether to make the game easier or more difficult for you. On example mentioned is enemies dropping more health packs upon being killed if the system notices you are constantly low on health.
From The Chatty
That sounds niffty.