Creative Labs Patent & DOOM 3

In case you were looking for a reason to get out some angst Creative Labs looks like a good target today. Here's a quote from John Carmack giving a little insight into why the deal that id Software struck with Creative recently. Seems It wasnt just a happy happy deal but Creative actually forced the issue. If you're looking for a good summary of wtf this means, take a look at this post.

The patent situation well and truly sucks.

We were prepared to use a two-pass algorithm that gave equivalent results at a speed hit, but we negotiated the deal with Creative so that we were able to use the zfail method without having to actually pay any cash. It was tempting to take a stand and say that our products were never going to use any advanced Creative/3dlabs products because of their position on patenting gaming software algorithms, but that would only have hurt the users.

John Carmack

Thanks stelth.

Steve Gibson is the cofounder of Originally known as sCary's Quakeholio back in 1996, Steve is now President of Gearbox Publishing after selling Shacknews to GameFly in 2009.

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