UT Going Mainstream

1
With the posting yesterday talking about gameplay between Q3Test and the Unreal Tournament demo, CliffyB of Epic made a post (#119) to the Shack board with a pretty interesting comment on the interface and ease of use they are shooting for with UT in an attempt to get more "main stream". Here are a few parts of it:

...So, we make the user interface similar to one they already know (windows,) we make the default skill slightly lower than normal, and we include tutorials that explain how to play. We don't give them the crutch of playing keyboard-exclusive; we say "here's your mouse, here's your keyboard, here's how most people control these kinds of games."
...
With UT we're trying to crack this genre open to more mainstream people while trying to avoid pissing off the hardcore guys. Having the AI stomp them makes them say "Well shit, this game is too hard. I guess I suck...I'll go back and play Minesweeper now." That's not a Good Thing when you're trying to expand a market.
...
Oh, and we're making Godlike harder.
Cliff
<snip>

Steve Gibson is the cofounder of Shacknews.com. Originally known as sCary's Quakeholio back in 1996, Steve is now President of Gearbox Publishing after selling Shacknews to GameFly in 2009.

From The Chatty
  • reply
    September 27, 1999 12:04 AM

    You cut out the good quote!

    \"You guys want options, we got options out the ass.\"

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