Resident Evil 7 Switch Release In Japan Reveals New Nintendo Cloud Streaming Service

This marks the first 'cloud version' of a game for the Switch and could be an answer to the Switch storage problems.

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Storage space is premium on the hybrid Nintendo Switch console and the upcoming Resident Evil 7 Switch release could serve as the long-term solution or just as a band-aid until that solution is found. When RE7 goes live on Nintendo Switch on May 24, 2018, it will do so as a cloud version that must be streamed to the device via wifi.

As revealed on the Japanese Capcom site for Resident Evil 7 which was spotted by Wario64, players will need to download the "BH7 cloud" application from the Nintendo eShop. BH7 stands for Biohazard 7 and will likely be called the "RE7 cloud" app when it eventually arrives in the US eShop. The game is then available for a trial run that lasts fifteen minutes. If the game streams well on your connection, you'll have to get a "purchase ticket" to continue playing. A 180-day ticket is mentioned on the website, but there could be additional options.

The 180-day ticket costs 2,000 yen which comes to $17.99 USD. The Switch is having incredible success with first-party titles which continues to attract more third-party opportunities. A streaming service like this, if it works well, will open up the platform to even more third-party titles and shorten the time that it takes for a developer to bring a game over to the Switch as well.

The full rollout of this new cloud service may coincide with the release of the Switch's online service this September. We'll update when more information is made available. Stay tuned to Shacknews!

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Charles Singletary Jr keeps the updates flowing as the News Editor, breaking stories while investigating the biggest topics in gaming and technology. He's pretty active on Twitter, so feel free to reach out to him @The_CSJR. Got a hot tip? Email him at Charles.Singletary@Shacknews.com.

From The Chatty

    • reply
      May 21, 2018 9:27 AM

      I really don't like the idea of buying a "cloud" version of a game. Feels more like I'm renting than buying.

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        May 21, 2018 1:07 PM

        As long as the prices reflect that, then what's wrong with this?

        Honestly, it'll likely never come to the United States so this is probably a non-story. And 2, it defeats the entire purpose of the Switch. The idea of the Switch is that you can take the games anywhere or sit at home and play on the TV. With this, you're stuck pretty much at home with a consistent and reliable wifi connection.

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      May 21, 2018 9:27 AM

      This sounds like a great idea coming from the company that has consistently failed to do online services well.

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        May 21, 2018 1:14 PM

        tbh this seems more like a capcom initiative

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          May 21, 2018 6:46 PM

          Yeah, it's going to be on Capcom servers.

          Talk about licensing a game though, you know it's going to be completely unavailable at some point. Probably before the end of the Switch's lifecycle.

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      May 21, 2018 9:48 AM

      Impressive that Nintendo managed to announce a cloud based solution even less compelling than Sony's product. Wow.

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        May 21, 2018 9:53 AM

        Yea that's a FEAT for sure.

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        May 21, 2018 12:54 PM

        What would be a more compelling solution?

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          May 21, 2018 1:23 PM

          A) Not streaming in the first place
          B) Having an all you can eat buffett of quality titles across multiple generations to choose from at one low cost with no need to rent individual titles (Netflix model)
          C) using the cloud to handle secondary calculations (Crackdown / XBO model)
          D) See A.

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          May 21, 2018 5:25 PM

          A longer ownership period or a cheaper price. 20 bucks to play one game for 4 months is very expensive.

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          May 21, 2018 5:50 PM

          To be clear, I'm not into what being pitched in the article. There's just a lot of pushback against streaming solutions and I'm interested in what an acceptable one would look like.

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            May 21, 2018 6:48 PM

            Doesn't exist because the technology isn't there yet. Acceptable means no degradation in visual quality or reaction time compared to running off of a local install, which means some bizarre quantum entanglement future tech that we don't have.

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      May 21, 2018 5:41 PM

      This is the worst idea ever

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      May 21, 2018 5:45 PM

      Oh wtf Capcom

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        May 21, 2018 6:00 PM

        Ok, I get that this is a solution for Japan where Switch is the only console that matters. It will soon outsell what took the PS4 five years to move. I get that streaming rentals are a solution to the problem for games that require hardware which draws 120w from the wall instead of 7w from a battery.

        It makes sense from that perspective, I just hope that streaming doesn’t supersede native apps when native is entirely possible.

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          May 21, 2018 7:16 PM

          of all the games to try it with, an always-dark horror game seems like the worst. compression sticks out on blacks like nothing else. at least it's not fast action game though.