EA’s newly appointed Chief Design Officer Patrick
Reported on GameIndustry.biz via The Verge, Soderlund that “significant steps” have been taken to make sure the mechanics for monetization are sound before heading to market. Anthem, a sci-fi third-person shooter that looks like an evolution of connected shooters like Destiny, was delayed into 2019 amid development pressures involving loot crates and the like.
"For games that come next, for Battlefield or for Anthem, [players have] made it very clear that we can't afford to make similar mistakes,” Soderlund says. “And we won't."
Any “hot water” that Electronic Arts could find itself in should cool off pretty quickly considering the companies massive presence in the gaming industry, the publisher has still found a way to the
"People seem to think that for the most
If players and enthusiasts want to get a look at how EA will likely implement loot going forward, the upcoming redesign of the mechanics
Charles Singletary posted a new article, *EA's New CDO Declares Anthem, Battlefield 5, Other Titles Won't Repeat Battlefront 2's Issues*
To little to late for me... EA can get bent