During their first of three livestream reveals for the Curse of Osiris DLC coming to Destiny 2 on December 5, 2017, Bungie addressed the addition of a raid activity. This was of interest to players since “raid activity” doesn’t appear to specifically mean a traditional raid. There was enough concern over that wording and what it meant that Deej (a Destiny 2 community manager) had to expand on things during today’s stream.
Destiny 2 Curse of Osiris Raid Activity
We don’t know a lot about the raid activity coming with the Curse of Osiris DLC just yet, but there are some things we can confirm, and a few others we can make educated guesses on. There are also a few hints that maybe we should be worried, but that’s pure speculation.
What Deej did confirm was that this Curse of Osiris raid activity would take place on the Leviathan, the same place that the Leviathan raid itself took place. However, the Leviathan raid was in the palace part of the ship. The raid activity in Curse of Osiris is going to take place below (not the underbelly as far as I know), in a previously unexplored area of the gigantic, world eating ship.
We also know that we’ll get a new boss during this raid, but we have no clue who that is. We’ve been told that we’ll die a lot, and that the mechanics at work are some that we’ve never seen before. This all sounds pretty good to me, but there were subtle statements from the stream team that might worry players just a bit.
One point made was that many players have a hard time getting six fireteam members together for a three-hour raid, which is about standard for the Leviathan in terms of time. It can be done much faster, but two or three hours seems accurate for your average fireteam that isn’t loaded with elite players. The team mentioned during the stream that by exploring raid activities and raid lairs like they will with the Curse of Osiris, they could either extend or shorten the time it takes to complete the event. If I had to guess, I’d say we’re looking at a shorter version with the Curse of Osiris, and I’d be curious to ask Bungie if this raid activity will be fireteams of three, four or six.
A larger concern for me is that Destiny 2 has generally made its activities and events more accessible to all players. More middle of the road and stripped of their personality. Look at the removal of rolls on the weapons, the more boring exotics, the lack of lore in the game and, finally, the way they stripped away the uniqueness of being front and center at the start of a Crucible match. All of this has me worried that these new raid activities might be dumbed down so that more people can play them. While that’s great in theory, raids are supposed to be most challenging and complex PvE activities in the game. It took my team weeks to defeat Oryx in the original Destiny, but that meant we felt a sense of pride by having finally overcome those odds. I’d hate to see raid activities be a softer version of the traditional raids.
For more on Destiny 2, be sure to visit the Shacknews Destiny 2 complete strategy guide. We help you snag the MIDA Multi-Tool, and even complete the original Leviathan raid.