LATEST CHATTY HEADER
Subscribe to Shacknews Mercury starting at $1/month!
Chrome Shack Community Guidelines Chatty Search
Scroll down to join the conversation.
New to Shacknews? Signup for a Free Account
Already have an account? Login Now
Subscribe to Shacknews Mercury starting at $1/month!
Chrome Shack Community Guidelines Chatty Search
Scroll down to join the conversation.
"There's no way to have the walk forward on a mouse button," he said. "It makes me so mad that game companies don't make their games fully custom controls. If they can have the fire assigned to a mouse button, surely they could of assigned to a mouse button. So now I can't play this game and I wasted £25."
I didn't hear about the control limitations; as someone who configures the left mouse button to "move forward", this would have affected me as well. Caveat emptor, but "preorder our game now!!"
Thread Truncated. Click to see all 208 replies.
If you subject your second argument to the inverse line of questions, it does not stand. When does the addition of features stop? When does a developer say we can't include feature x because we actually have to ship this game at some point?
We are in agreement that the mouse button should be configurable, I've not said otherwise. For whatever reason, it isn't. Bringing attention to the issue is good. A developer cannot know how to allocate its resources unless it knows what consumers want and need. What I take issue with, however, is the conclusion that the guy has wasted 25 euros. For the nominal cost of finding and learning to use a third party application that will reassign keys, he'll be able to play the game. Yeah, he'll still have spent more than 25 euros to play the game, but it won't be a 25 euro loss.
The post has been reported. Thank you!
You must be logged in to post.
You must be logged in to post.