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"There's no way to have the walk forward on a mouse button," he said. "It makes me so mad that game companies don't make their games fully custom controls. If they can have the fire assigned to a mouse button, surely they could of assigned to a mouse button. So now I can't play this game and I wasted £25."
I didn't hear about the control limitations; as someone who configures the left mouse button to "move forward", this would have affected me as well. Caveat emptor, but "preorder our game now!!"
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I do ui design. Dead space 2 would not have required much design work to support this feature. Programming control functionality into a game is not really trivial but it's not difficult either. A bunch of titles do it and directinput is a robust library that will help you implement whatever control scheme you want.
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