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Chrome Shack Community Guidelines Chatty Search
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"There's no way to have the walk forward on a mouse button," he said. "It makes me so mad that game companies don't make their games fully custom controls. If they can have the fire assigned to a mouse button, surely they could of assigned to a mouse button. So now I can't play this game and I wasted £25."
I didn't hear about the control limitations; as someone who configures the left mouse button to "move forward", this would have affected me as well. Caveat emptor, but "preorder our game now!!"
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Really amazes me that there isn't a library to handle it that every game uses, just to get all the fixes uniform and never have to worry about QA issues again...
Things like vsync breaking mouse input (what the fluff?) and inability to bind particular buttons or keys, to outright crashing on attempts to bind particular keys/buttons or having them mapped in the config files...
Really, it's something basic every game does. Even the games that do relatively odd things like modal layouts (different keymap for driving vs pedestrian vs flying) or key chords and multiple binds could be handled if the library was well designed.
Better yet, given it's something fundamental and boring, do it open source [LGPL with a console exception, or even just BSD] so anyone can contribute changes to support their needs, or fork it if it goes unmaintained...
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