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"There's no way to have the walk forward on a mouse button," he said. "It makes me so mad that game companies don't make their games fully custom controls. If they can have the fire assigned to a mouse button, surely they could of assigned to a mouse button. So now I can't play this game and I wasted £25."
I didn't hear about the control limitations; as someone who configures the left mouse button to "move forward", this would have affected me as well. Caveat emptor, but "preorder our game now!!"
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Most software projects wildly underestimate the importance of QA.
I worked at a speaker company once, and saw QA routinely ignored until final production, when they discovered that yes, the problems mentioned by QA actually DID matter for manufacturing, and they had a disaster on their hands.
Sorry if my terse earlier post sounded like slander directed at QA, that wasn't what I meant at all.
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