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"There's no way to have the walk forward on a mouse button," he said. "It makes me so mad that game companies don't make their games fully custom controls. If they can have the fire assigned to a mouse button, surely they could of assigned to a mouse button. So now I can't play this game and I wasted £25."
I didn't hear about the control limitations; as someone who configures the left mouse button to "move forward", this would have affected me as well. Caveat emptor, but "preorder our game now!!"
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On the game, you can bind mouse and keyboard controls for everything. For walking, even though it's just a key, it actually refuses to bind mouse keys. The framework is already there. It does detect the key press when you try to bind, but gives you a message saying you can't do that.
I can't think of any logical reason for that. And what pisses me off is that it was the same for DS1.
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