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http://au.pc.ign.com/dor/objects/816935/bioware-mmo-project/videos/gcom09_oldrepublic_spc1_082109.html;jsessionid=2tek924vnwq4l
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There are certain sacrifices that need to be made, both for technical and gameplay reasons, when you're making a giant online persistent world. Graphics are certainly one, if you've ever looked at an MMO you'll have noticed they never have bleeding edge graphics because of the technical requirements imposed by the giant, persistent world filled with 1000s of people. That's why WoW and TOR both use a fairly stylized art style. How many online games with great graphics do you play that allow 100s of people to be fighting while 100s fight elsewhere concurrently and 100s elsewhere are buying/selling goods while 100s elsewhere are doing quests together, etc. That level of persistence doesn't come for free.
The combat is 'inferior' in that it's an online RPG. What games with superior combat do you mean? How many of them are online RPGs, MMO or not? A huge portion of an MMO is about your character progression and gear, and they need to let that affect combat to a great degree as well as your own skill, which affects how combat is designed. They can't just make it a 3rd person shooter based just on your twitch skills. I don't think Diablo 2 or Guild Wars are renowned for their combat systems complexity and twitch level, but they're fun and are affected by your characters skills and gear.
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