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I have yet to get the demo, but I'm planning on it (terrible download speed)
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I have issues with the second thing in particular because games that do that sort of thing I tend to get completely lost in. I will use Twilight Princess as an example here just because it was the first one that came to mind. Obviously it's not really an action game, but this sort of thing doesn't tend to happen in action games. For the most part that game was pretty good about telling you where to go next, but sometimes you just wouldn't have a clear idea where to go. There was one point where I needed those steel boots in order to get past a part, but I had no idea about the boots (partly because I had only played one previous Zelda game, Minish Cap) but apparently they were back in my home town, which I had never visited once since I 'escaped' from it. So I just kind of wandered around the world being immensely bored until I looked up what I had to do.
And with action games I think the main problem is you don't generally want the player to have that much downtime. So if you want an open world, and you want the player to just do some shit then you have to tell him where to go. A lot of open world games run into that issue you mentioned, which is smacking a totally linear story and missions into an open world. So it ends up being almost as on rails as a game like Half-Life or Dead Space and the open world aspect almost seems pointless.
I don't really have a remedy for that either. Maybe open world games just aren't good at utilizing the world. I mean, Far Cry 2 (I AM INCAPABLE OF NOT MENTIONING IT) had an extremely open world but it was still extremely blatant about "okay go to this point on the map". It could have easily just said "alright go to this town and kill this guy" and then left it up to you but having the map was a nice way to keep from getting lost since you often had to traverse very large distances.
Prototype is the most recent game I played where it totally failed to utilize the open world. The map in that game is massive and populated with a fuckton of stuff, but it's ultimately soulless and worthless. The people don't ever do anything except walk or shoot you, the cars obey traffic laws etc. And it runs into the same issues you mentioned with Assassin's Creed, which is you just plow through each mission in the order given to you. There's no incentive to explore in that game at all, there's not even really an incentive to fuck shit up and that's what that game is almost exclusively built around.
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