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I have yet to get the demo, but I'm planning on it (terrible download speed)
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The thing I happened to be screeding about is the problem of game design that is a continuous sequence of "hey! do this! now hey! do this!" without letting the player mentally chew on things. When you don't have as much opportunity to make plans and decisions.
The Half-Life games have fallen into that mode occasionally, but not consistently; they're often pretty good at tricking you into naturally deciding on the only option that's really available. (Half-Life games have also usually been good at the other thing I mentioned, which was having a nice visible & sensible progression through the game.) I wouldn't bitch at Halo either, at least not the first Halo, and not too much at Halo 3.
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