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I have yet to get the demo, but I'm planning on it (terrible download speed)
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As for takedowns, there are quite a few more than glide kicks and silent takedowns. So far I've managed inverted takedowns ( hang from a gargoyle and wait for an enemy to walk underneath you ), "body" takedowns ( do an inverted takedown, wait for someone to walk underneath the body that's left hanging, hit the rope with your batarang ), and glass takedowns. I'm not quick on the batarang so I don't know if it's possible to hit someone as they're climbing up a ladder with the batarang to get them to fall off but still it's fun to try. I assume once you have a few more toys to play with that you can be even more creative with the takedowns.
I'm sure some things might get repetitive by the end of it but even good games have stuff that gets repetitive. The combat system is probably so simple because you don't need to use it that often.
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