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I have yet to get the demo, but I'm planning on it (terrible download speed)
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For those who believe the game will be repetitive, what, specifically, causes you to think this? The combat*? The stealth mechanics? I'd like to discuss the latter.
As a fan of the stealth genre, I have to say that there always seems to be some linearity built into stealth games. Not all of them, certainly; the last Hitman was very open-ended in terms of how you could complete your objectives. But I can't say I feel the same for many others. As much as I love MGS and Splinter Cell, you still progress through the games in a linear fashion. Sure, you can enter an area--be it a room, a courtyard, or an overgrown jungle--and take down bad guys in different fashions... but I'm assuming you'll be able to do that in Batman: AA as well.
I've played the AA demo a ridiculous number of times, and each time I devised different methods of dispatching the thugs in the last room. Yeah, that's right: "almost every time", but it is just one room, after all; we still have an entire game to explore. The same thing tends to happen in every stealth game ever made: everything seems so dynamic at first, until you find yourself doing the same thing ad nauseum every time you arrive at a certain juncture -- strangle that guy first, hide his body before creeping over to the guard taking a leak in the corner, choke him out, then sidle along the side of the building, slide through the grass and wait for the dude to poke his head out of the cabin window so you and your silenced pistol can blow it to chunks...
I guess another manner of phrasing my original question is, are you worried about repetition in Batman: AA specifically, or because you find the genre itself to be repetitive? Because judging solely by what I played--which was the same thing as all of you--there seems to be lots of room for experimentation in terms of how you progress, even if you're ultimately moving from Point A to Point Z.
* I acknowledge the concerns about the combat, but I'm not going to type them up here (though I do want to discuss them at some point).
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