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I have yet to get the demo, but I'm planning on it (terrible download speed)
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Deus Ex, Thief, System Shock 2, are great examples of how you can make an awesome action game that doesn't need to be a funhouse ride. People are generally intelligent enough to take a vague objective, and approach a problem to solve it. For example, in Deus Ex, you often had to infiltrate a secure building to gather intelligence. You start off in the street outside the building, and the whole world around it is rendered somewhat logically. Climb to the roof, break a window, talk to the guard outside. You could solve the "problem" in any logical manner.
Nowadays, it seems it's just much easier for the developer to glue a gun in the player's hand, put them in a straight hallway with one obvious door and say , "PUSH THE BUTTON TO OPEN THE DOOR!" Half-Life, Call of Duty, Halo, Splinter Cell, and really just about any of the big franchise series are guilty of this.
I wish Warren Spector still made games :(
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