Every game will get its praise and critiques. Developers will listen to feedback, make changes, and in turn, appease some and piss off others. At what point does the cycle stop for the dev, or does the player get what he paid for?
That seems to be at the crux of a reddit post from Rust developer Garry Newman, where he suggests that people who are getting bored with the three-year-old Steam Early Access title just "stop playing it."
"I'm noticing a pattern, and we need to address it. It's something we need to get past as a community, not only because it's getting boring but because it has wider implications," he said. "We're stuck in ping pong loop. We release an update, you love it for a month, you get bored, blame the system, bitch for a few months, then we release another update—and the same thing happens."
Newman posted the following flowchart to illustrate his comment:
Newman went on to say that the company keeps reacting to the feedback, but needs to move on. "If we want to leave Early Access then breaking this loop has to be part of that plan. We have a pretty good idea on how to push forward with Rust, but none of it is going to make the game more appealing to people that have spent their last 1,000 hours hating it."
If you look at a lot of the Steam reviews, some players have given it bad marks, even though they have hundrerds of hours invetsed in the game - some even have more than a thousand. "If you're bored of the game then just stop playing it," newman said. "But before you get angry about it consider whether we have given you enough entertainment over the last 3 years to justify pocketing your $20."
However, one responder - who seems to be getting a lot of agreement from the reddit community - said that the game has strayed from its original formula. "You guys have taken this crazy home invasion simulator that rewarded creativity and ingenuity and turned it into a gathering simulator with guns. Creativity and ingenuity are being snuffed out, grind is being increased, rewards are being reduced."
Earlier this year, Newman and Facepunch took the unconventional step of having Rust randomly assign gender to new players, a move that was not received well by fans, and caused complaints of a lack of communication on the part of the developer.
Interesting debate, but another illustration that no matter how good your game may be, it will not always make everyone happy all the time.