There's also two new buttons, replacing the "Back" and "Start" buttons of ye olde 360 controller. The "View" button (left) will change the type of view you'll see on the screen. Imagine in a racing game, you can switch between cockpit view or a third-person view. In an RPG, you may want to bring up your inventory or the map. The "Menu" button (right) will be similar to Start, but will offer "contextually appropriate menus." But boy, are those impulse triggers something. Following its Xbox One reveal event, Microsoft gave us an opportunity to go hands-on with the new controller. Unfortunately, they didn't offer any live gameplay demos, making it difficult to assess the accuracy of their claims. The tech demos did show off the impulse triggers in action, emulating what it would feel like to play a racing game, or a shooter, for example. The racing demo was probably my favorite. Even without the audio or visual cues, I could feel that the car was braking due to the feedback in the left trigger. Feeling a subtle recoil effect in the shooter demo was also a nice touch. It's not the biggest revolution in controller history, but it's a novelty that's immediately appreciated. Oddly, although the demos were all conducted on PC, Microsoft currently has "nothing to say" about making a PC version of the One controller. Given how ubiquitous the Xbox 360 controller has become in PC gaming, we'd be surprised if Microsoft didn't release a Windows-friendly version of the One controller.
Xbox One features two new buttons: View and Menu