Dark Souls dev 'having a tough time' with PC
by Alice O'Connor, Jun 07, 2012 5:00am PDTMasochists were thrilled when From Software committed to making a PC version of Dark Souls, but the news hasn't all been good since. The developer mentioned in April that, though it'll boast new content, technically it'll be the same as on consoles--FPS issues at all. Producer Daisuke Uchiyama explained a little more during E3, saying the team was still "having a tough time" with it.
"To be completely honest, we're having a tough time doing it due to our lack of experience and knowledge in terms of porting to PC," Uchiyama told Eurogamer. "First we thought it would be a breeze, but it's turned out not to be the case. We're still developing right now - we're crunching right now."
He explained that the PC isn't a very popular gaming platform in Japan, so From hasn't really had to face it before. And, sadly, the FPS issues that plagued areas such as Blighttown on consoles will remain on PC.
"Because we wanted to get the PC version out as soon as possible, it's more strictly a port from the console version. We haven't been able to step up into doing any specific optimisation for PC."
Look, just consider it more pain and suffering for you to break through. And besides, this being PC gaming, we can always throw more processing power at the problem.
The extra content coming to Dark Souls PC, 'Artorias of the Abyss,' will be released for consoles later too, publisher Namco Bandai has confirmed. It'll arrive this winter for $15.
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Dark Souls developer From Software is still "having a tough time" making the PC port, producer Daisuke Uchiyama has said at E3. Sadly, it'll be "strictly a port" and FPS issues in areas such as Blighttown will remain.
Dark Souls developer From Software is still "having a tough time" making the PC port, producer Daisuke Uchiyama has said at E3. Sadly, it'll be "strictly a port" and FPS issues in areas such as Blighttown will remain. : Shacknews
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My statement based on the Dark Souls port which was created out demands of a web campaign to push "From Software" to port there console specific game to PC. The port campaign was created because PC gamers chose not to buy the game for the platform in which in it was intended.
Every platform a developer decides to create for adds cost. More platforms, more risk on all levels of development. Studio rise and fall with these decisions.
How a developer gets our money is not by giving in to demands or wants it's by doing there best at what they know and want to present to projected customer. If they created a product or service that is appealing to that customer base they will find what is necessarily/required to purchase and use it.
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