Skyrim dragon mounts made in Bethesda 'game jam' experiments
by Alice O'Connor, Feb 09, 2012 7:15am PSTDragon mounts, home-building, Kinect-powered shouts, werebears, spears, and other strange and wonderful experiments were whipped up for The Elder Scrolls V: Skyrim by the folks at Bethesda Game Studios after finishing their fantasy RPG. The team took a week out for a 'game jam,' toying with ideas which may or may not ever be released officially.
Skyrim game director Todd Howard revealed the game jam's fruits during his keynote speech at the 2012 D.I.C.E. Summit last night, saying the team were told "Do whatever you want and put in the game." The highlights were put together in a video for Bethesda's annual end-of-year show-and-tell, which you can see below.
"This is all experiments that we did in a week," he made clear. "How much of this stuff sees the light of day, to be determined. Could it be in a future DLC? We don't know. Could various parts of it be released for free? We don't know."
Other projects included spell combinations, dark dungeons, seasonal foliage, stealth enhancements with water arrows, adoption, goblins, and a lycanthropy perk tree. Check the whole lot out below by skipping to 21:25 to see the game jam highlight reel, courtesy of GameSpot:
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Dragon mounts, home-building, Kinect shouts, werebears, spears, and other strange and wonderful experiments were whipped up for Skyrim by the folks at Bethesda in a 'game jam' week after the game was finished, director Todd Howard has revealed.
Dragon mounts, home-building, Kinect shouts, werebears, spears, and other strange and wonderful experiments were whipped up for Skyrim by the folks at Bethesda in a 'game jam' week after the game was finished, director Todd Howard has revealed. : Shacknews
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