The 3DS game looks terrific, on par with the Wii game, and runs at a silky smooth framerate. Other than the ink power-up (which paints your screen, obscuring your vision), I didn't see many moments that really took advantage of the 3D screen. The effect is far more subtle than other games I've played on the platform. As with many of Nintendo's other first-party efforts, the game will support SpotPass and StreetPass features, although I'm not exactly sure how. There's also online support for up to eight players. More interestingly, the 3DS version will support Mii characters, so you can play as yourself instead of a Mushroom Kingdom citizen. Like the Wii game, there's also vehicle customization, but on a whole new scale. Accessories, like giant tires, will give you a competitive advantage based on the situation. Mario Kart 3DS feels like a very safe follow-up for the classic franchise. But given its success, we can see why Nintendo wouldn't want to mess with the formula too much. Mario Kart should be ready for 3DS this holiday season. Watch the Shacknews E3 2011 page to follow all our coverage of this year's show. You can also subscribe to it with your favorite RSS reader.
How are they breathing underwater?