Evening Reading
by Brian Leahy, Oct 11, 2010 5:00pm PDTUnfortunately, I've been away from StarCraft II for far too long and now I've lost all of my skills. At some point, I'll just have to give it another go, bomb my ladder rank, and work my way back up.
I'm super-excited for GSL 2, which is currently finishing up its offline qualifiers and should begin streamed matches in a little over a week. Some StarCraft: Brood War pros have begun making the switch to SC2, including BoxeR--the most famous SC:BW pro--and NaDa. Non-Korean players Greg "IdrA" Fields and Dario "TLO" Wunsch, both of whom played in GSL1, have qualified for GSL2.
The quality of games should get better and better as the GSL seasons continue.
Gaming News o'the Day
- Magneto, MODOK, Sir Arthur, and the new Bionic Commando join Marvel vs. Capcom 3.
- Classic X-Men arcade game coming to XBLA and PSN.
- Raven hit by layoffs. Possibly put on Call of Duty: Black Ops DLC.
- IndieCade 2010 award winners.
Links from Morning Discussion
Heavy Gear Assault continues crowdfunding on Kickstarter
Strike Suit Zero mod tools released
Nintendo kicks off 'Crowdfarter' promo for Game & Wario
Narco Terror announced from Deep Silver
Call of Duty: Ghosts teaser gives tenuous look at next-gen COD
OZombie will be Spicy Horse's take on Oz
Deadpool listed for Wii U on Amazon Canada
CastleStorm assaulting XBLA next week
Leisure Suit Larry HD delayed until late June
Rhode Island looking to sell Amalur intellectual property



The next generation of consoles/games will see photorealistic graphics for mostly static environments (unlimited rez textures, unlimited geometry detail on static geometry, pre-computed lighting). But honestly it doesn't seem like many games will ever need photorealism. Is Mario Galaxy good enough for Mario, at least close to it? How about Fable, or even Halo. I don't see Halo as ever really needing photorealism, they can do better than Reach sure, but they'll always be better off going with stylization.
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If anything, I would like to think that all the advances moving forward will lead to stylization and diversity vs. everything trying to be photorealistic. I mean in the last couple of years you have things from alan wake to uncharted 2 to ratchet and clank to minecraft .. it just gives game makers more options stylistically
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