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???? Edition!!!
?
Multiplayer Servers!
MercFox1 : shackeast.sytes.net
- Latest MercFox1 render: http://box.nevernet.com/~djr/mc/render.png
AgentPothead : shackcraft.sytes.net
Shadowdane (snow world) : shadowdane.shacknet.nu
Chicken Fur : 69.169.149.253
m0rfus (PvP/Mobs on) : 173.201.191.198
Teamspeak : ts.shackbattles.com : 9987
!
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Thanks to m0rfus for hosting!
http://www.digitized-e.com/mroizo/OizoMapper.zip
- Improved rendering speed on all renderers
- Improved memory usage on all renderers
- Fixed ice rendering on all renderers
- All block types are now selectable in resource heat
Big improvements in speed and memory usage edition!
Highly recommended that anyone who uses this app update it!
Oblique Angle, 5000x5000, mercfox's server
195mb zip input file
Run on my desktop, core i7 965, HT on
9/24 release benches:
1 Thread: 845.2 seconds, 2337 mb ram
2 Threads: 516.6 seconds, 2378.5 mb ram
4 Threads: 415.2 seconds, 2378.8 mb ram
8 Threads: 599.9 seconds, 2504 mb ram
9/25 release benches:
1 Thread: 211.5 seconds, 291.2 mb ram
2 Threads: 126.3 seconds, 291.9 mb ram
4 Threads: 91.4 seconds, 298.3 mb ram
8 Threads: 91.1 seconds, 303.9 mb ram
The 9/24 release (and previous releases included) was embarassingly bad;
the priority was to get things running right first.
The overhead renderers are basically I/O bottlenecked now
- they all clock in at about the same timings
regardless of thread count.
Mercfox's server as of last Thursday, 22000x22000 textured render (395.7 seconds)
http://www.digitized-e.com/mroizo/mf_textured.png
Shadowdane's server of of 9/25, 20000x20000 textured render
http://www.digitized-e.com/mroizo/shadowdane_textured.png
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