by Shack Staff, Nov 02, 2011 3:45pm PDT
In October 2001, DMA Design (now known as Rockstar North) changed the landscape of game world design and helped create an entire sub-genre of video games that still exists today with the release of Grand Theft Auto 3. Lauded for its sandbox-like environment, the game was an immediate commercial and critical smash-hit for Sony's year-old PlayStation 2 system. Whether it truly is the granddaddy of open-world titles is inconsequential, Grand Theft Auto 3--and the franchise--has left its mark on the industry and is remembered ten years later as one of the best games ever made.
Read more: Why is Grand Theft Auto 3 a classic »
by Steve Watts, Nov 02, 2011 9:00am PDT
A week ago, Rockstar teased us with a glimpse of Grand Theft Auto V, but we were left with so many questions. Where and when will it take place? What new innovation makes this worthy of Rockstar's rare full numbered sequel treatment? What's with the dollar-sign five?
Today the trailer hit, and it answered some of those questions.
Watch: The Grand Theft Auto V premiere »
by Xav de Matos, Nov 01, 2011 7:45pm PDT
Max Payne might be getting older (and balder) but that won't stop him from jumping into and around any room he might enter. Four new screens of Max Payne 3 have been released, showcasing Max's fondness for leaping.
There's no doubt that each image is ripped from a build of the game, but they look heavily modified and stylized for public consumption. We'd like to see more of the game in action to gauge how good the title will look when we get to play it this March.
Look: Max Payne 3 jumps and shoots a lot »
by Alice O'Connor, Oct 25, 2011 5:40am PDT
Grand Theft Auto V is being made, and a trailer will be released on November 2. That's all that maker Rockstar is willing to announce of the new core entry in its open-world murder simulator series at this point, but with a name bearing such clout, it's certainly enough for now.
Read more: How 'grim' and 'gritty' will GTAV be? »
by Alice O'Connor, Oct 20, 2011 6:30am PDT
Publisher Rockstar announced last month that the PC version of L.A. Noire would be a 'Complete Edition,' including every downloadable content pack, and now it's confirmed a similar package for consoles. While PC gamers have had to wait a few months for Noire, they will at least get the Complete Edition first.
Read more: The price and release date »
by Steve Watts, Oct 19, 2011 12:00pm PDT
It's been ten years since Grand Theft Auto III made ripples throughout the game industry with its emphasis on the open world. But in a new retrospective, Rockstar's Dan Houser reveals that the game's proximity to 9/11 made the company very cautious about any imagery or dialogue that could rub the fresh wounds of the tragedy.
"It was a very strange time, but we were very close to 9/11, far closer than the vast majority of people, and therefore I believe we were capable of making sensitive judgments about what was appropriate and what wasn't appropriate," Houser said.
Read more: 'We'd watched it on our doorstep' »
by Andrew Yoon, Oct 14, 2011 12:30pm PDT
Rockstar made one thing clear when demoing an early build of Max Payne 3 to me: it is Max Payne, through and through. For fans, that must be entirely reassuring. Seeing Max jump side to side in bullet time in his snowy New Jersey apartment, with the New York City skyline in the background, it's easy to think "Max is back."
Many have doubted if Rockstar could make Max Payne without Remedy at the helm. But, the better question to ask is: do we want Max back in the first place?
Read more: Enjoying each individual shot? »
by Alice O'Connor, Oct 13, 2011 6:45am PDT
by Xav de Matos, Oct 06, 2011 6:00pm PDT
Max Payne fans seen to be on the fence about the franchise's next outing, Max Payne 3. At first glance more than a few things have changed: Max is sporting the 'hobo Vin Diesel' look and developer Remedy isn't involved in development.
The more we hear and see about the game, however, the more our community seems to be welcoming of Max's return. In recently released screens, we see Max back to his old tricks--namely, firing a lot of weapons. We've also heard that Remedy has offered feedback on the new project, making us a breath a noir-style sigh of relief.
Look: New Max Payne 3 screens »
by Xav de Matos, Oct 05, 2011 1:30pm PDT
Without fail, whenever Shacknews writes a story about Red Dead Redemption, commenters ask when Rockstar's latest western will be coming to PC. Though Rockstar is bringing titles like L.A. Noire and Max Payne 3 to the platform, gamers still clamor for the chance to step into John Marston's spurs on their personal computers.
"Of course we’re well aware that some fans have been asking for it," Rockstar wrote in an 'Asked & Answered' post on the company's blog. Unfortunately for PC fans, it still doesn't look like it's going to happen any time soon.
Read more: 'Whenever it is viable' Rockstar will and 'usually' do »
by Alice O'Connor, Oct 05, 2011 7:45am PDT
by Andrew Yoon, Oct 03, 2011 6:15pm PDT
Some fans have been nervous about Max Payne 3, the first iteration of the franchise to be developed outside of Remedy. Transferring development duties to Rockstar Games has resulted in a divisive new look for Max, and a change in locale that have many crying foul. But, what do the original developers think?
Sam Lake, creative director at Remedy, says that the new game has been "worth the wait." Adding, "now, getting near to release, it feels kind of welcoming an old friend."
Read more: Remedy offering feedback »
by Andrew Yoon, Sep 22, 2011 7:00pm PDT
As the first game in the series to be developed outside of Remedy, Max Payne 3 has drawn the ire of its most passionate fans. Rockstar VP of product development Jernoimo Barrera defends the changes made for the studio's take on the franchise, and promises that the game will retain many nods to the classic games.
"We wanted to make a game that would please fans of the originals and be accessible to newcomers," Barrera said. "As the games are so old now, plenty of people who would like Max were simply not gaming back in 2003."
Read more: Graphic novel panels are coming back »
by Steve Watts, Jul 07, 2011 11:10am PDT
Rockstar Games wears its film influences on its sleeve, from New York mafia flicks to spaghetti westerns. Heck, L.A. Noire owes half its title to a genre. So it's not surprising that the company would want to move into actual film production, and we may be seeing a step in that direction.
SystemLink Alt found a trademark for "Rockstar Films," filed by Take-Two Interactive in December 2010 and now approved by the US Patent and Trademark Office. The trademark description runs the gamut of movies: Read more »
by Andrew Yoon, Jul 07, 2011 9:40am PDT
LA Noire is getting its final case next week, July 12th. Unlike the "Nicoholson Electroplating" mission, "Reefer Madness" is not based on a real-life case. In fact, it has nothing to do with the cult film of the same name--except for the fact it deals with drugs, of course. In the case, Cole and Roy "find themselves in the throes of one of the city's biggest narcotics rings." Unsurprisingly, that means a lot of bullets are going to fly, as evidenced by this brief trailer:
Read more »
"The first time I ever played GTA3 was with my skeptic brother watching, and one of the first ..."
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