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Shack Reels: NBA 2K16 James Harden Interview

By Shack Staff, Sep 25, 2015 3:30pm PDT

Houston Rockets NBA All Star James Harden talks NBA 2K16 and video games in this exclusive red carpet interview from the 2K Sports launch party in New York City.

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Interview: Jesse Rapczak Uses Ark: Survival Evolved to Bring Dinosaurs Into eSports

By Steven Wong, Sep 25, 2015 12:00pm PDT

Ark: Survival Evolved co-creator Jesse Rapczak discusses what it takes to turn a survival game into an eSport, the game's future (including VR), and the upcoming Survival of the Fittest: The Last Stand tournament in our exclusive interview.

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SW:TOR producer discusses bringing personal story back with Knights of the Fallen Empire

By Ozzie Mejia, Sep 25, 2015 11:00am PDT

BioWare Austin has one primary goal in mind with Star Wars: The Old Republic's upcoming Knights of the Fallen Empire expansion. That goal is to bring personal story back in a big way with vintage BioWare storytelling. To learn more about what The Old Republic's next big stor...

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Heroes of the Storm designers discuss Rexxar, Kharazim, Artanis, the meta, and more

By Ozzie Mejia, Sep 21, 2015 2:00pm PDT

With the Heroes of the Storm Americas Championship unfolding just below, Shacknews engaged in a roundtable interview with Heroes of the Storm designers Matt Cooper and Hugh Shelton to talk about Hero design, the character meta, the specific designs for Rexxar, Kharazim,...

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Interview: Ron Gilbert on Thimbleweed Park and Classic Adventure Games

By Steven Wong, Sep 17, 2015 1:00pm PDT

Ron Gilbert talks to Shacknews about developing Thimbleweed Park, a true point-and-click adventure game successor to Maniac Mansion. 

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"Finally had time to read through this. Very nice interview, guys!"

- daggot see all 3 comments

Shack Reels: NBA Live 16 Interview with Ryan Santos

By Shack Staff, Sep 16, 2015 12:00pm PDT

Shacknews talks to Ryan Santos about NBA Live 16 and its features.

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Guitar Hero Live producer discusses GHTV, removal of fail states, and Avenged Sevenfold

By Ozzie Mejia, Sep 14, 2015 9:00am PDT

During an event in Los Angeles late last week, Shacknews had an opportunity to speak with FreeStyle Games producer Pete Bucknall about the studio's vision of Guitar Hero, the removal of fail states, keeping GHTV fresh, and the recently-announced collaboration with Avenged Se...

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"Sorry, Guitar Hero. :( Your lack of a DLC library means I can't justify your purchase."

- Rice-Rocketeer see all 3 comments

Shack Reels: The Gallery Episode 1: Call of the Starseed Interview with Joel Green

By Shack Staff, Sep 11, 2015 2:00pm PDT

Shacknews catches up with Joel Green, producer on Call of the Starseed, the first episode in The Gallery series.

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Shack Reels: Secret Ponchos Interview with Yousuf Mapara

By Shack Staff, Sep 11, 2015 12:30pm PDT

Shacknews catches up with Secret Ponchos developer Yousuf Mapara in this exclusive interview.

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Shack Reels: Blade:Redemption Interview with Daniel Lee

By Shack Staff, Sep 11, 2015 11:30am PDT

Shacknews gets all the info on Blade:Redemption

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Shack Reels: Chronoblade Interview with Stieg Hedlund

By Shack Staff, Sep 10, 2015 2:30pm PDT

Shacknews sits down with Stieg Hedlund to find out what Chronoblade is all about.

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"Looks nice. I just have a hard time with fast pace game controls on touchscreens. :( Really ..."

- kelerian see all 3 comments

Shack Reels: Runbow Interview with Thomas McCall

By Shack Staff, Sep 10, 2015 2:00pm PDT

Shacknews talks to Thomas McCall, developer of Runbow.

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Shack Reels: Dreadnought Gameplay and eSports Interview

By Shack Staff, Sep 10, 2015 1:00pm PDT

Shacknews talks space battles in Dreadnought with Tony Medrano.

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Divinity: Original Sin 2 studio founder discusses multiplayer options and more

By Ozzie Mejia, Sep 09, 2015 1:00pm PDT

Divinity: Original Sin 2 has passed its Kickstarter goal and the creators at Larian Studios have big plans for this sequel. To learn more, Shacknews Showcase's Andrew Zucosky spoke to studio founder Swen Vincke about multiplayer and the game's many other new features.

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Why Lovers in a Dangerous Spacetime scrapped Hard Mode for Casual Mode

By Ozzie Mejia, Sep 09, 2015 11:30am PDT

Lovers in a Dangerous Spacetime arrives today and make no mistake about it, it's cute and adorable. But it's also insanely hard, hard enough to warrant throwing a proposed Hard Mode out the window. Asteroid Base co-founder Jamie Tucker discusses why in an interview with Shac...

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