Shack Reels: NBA 2K16 James Harden Interview
Houston Rockets NBA All Star James Harden talks NBA 2K16 and video games in this exclusive red carpet interview from the 2K Sports launch party in New York City.
READ MORE >Interview: Jesse Rapczak Uses Ark: Survival Evolved to Bring Dinosaurs Into eSports
Ark: Survival Evolved co-creator Jesse Rapczak discusses what it takes to turn a survival game into an eSport, the game's future (including VR), and the upcoming Survival of the Fittest: The Last Stand tournament in our exclusive interview.
READ MORE >SW:TOR producer discusses bringing personal story back with Knights of the Fallen Empire
BioWare Austin has one primary goal in mind with Star Wars: The Old Republic's upcoming Knights of the Fallen Empire expansion. That goal is to bring personal story back in a big way with vintage BioWare storytelling. To learn more about what The Old Republic's next big stor...
READ MORE >Heroes of the Storm designers discuss Rexxar, Kharazim, Artanis, the meta, and more
With the Heroes of the Storm Americas Championship unfolding just below, Shacknews engaged in a roundtable interview with Heroes of the Storm designers Matt Cooper and Hugh Shelton to talk about Hero design, the character meta, the specific designs for Rexxar, Kharazim,...
READ MORE >Interview: Ron Gilbert on Thimbleweed Park and Classic Adventure Games
Ron Gilbert talks to Shacknews about developing Thimbleweed Park, a true point-and-click adventure game successor to Maniac Mansion.
READ MORE >Shack Reels: NBA Live 16 Interview with Ryan Santos
Shacknews talks to Ryan Santos about NBA Live 16 and its features.
READ MORE >Guitar Hero Live producer discusses GHTV, removal of fail states, and Avenged Sevenfold
During an event in Los Angeles late last week, Shacknews had an opportunity to speak with FreeStyle Games producer Pete Bucknall about the studio's vision of Guitar Hero, the removal of fail states, keeping GHTV fresh, and the recently-announced collaboration with Avenged Se...
READ MORE >"Sorry, Guitar Hero. :( Your lack of a DLC library means I can't justify your purchase."
see all 3 commentsShack Reels: The Gallery Episode 1: Call of the Starseed Interview with Joel Green
Shacknews catches up with Joel Green, producer on Call of the Starseed, the first episode in The Gallery series.
READ MORE >Shack Reels: Secret Ponchos Interview with Yousuf Mapara
Shacknews catches up with Secret Ponchos developer Yousuf Mapara in this exclusive interview.
READ MORE >Shack Reels: Blade:Redemption Interview with Daniel Lee
Shacknews gets all the info on Blade:Redemption
READ MORE >Shack Reels: Chronoblade Interview with Stieg Hedlund
Shacknews sits down with Stieg Hedlund to find out what Chronoblade is all about.
READ MORE >"Looks nice. I just have a hard time with fast pace game controls on touchscreens. :( Really ..."
see all 3 commentsShack Reels: Runbow Interview with Thomas McCall
Shacknews talks to Thomas McCall, developer of Runbow.
READ MORE >Shack Reels: Dreadnought Gameplay and eSports Interview
Shacknews talks space battles in Dreadnought with Tony Medrano.
READ MORE >Divinity: Original Sin 2 studio founder discusses multiplayer options and more
Divinity: Original Sin 2 has passed its Kickstarter goal and the creators at Larian Studios have big plans for this sequel. To learn more, Shacknews Showcase's Andrew Zucosky spoke to studio founder Swen Vincke about multiplayer and the game's many other new features.
READ MORE >Why Lovers in a Dangerous Spacetime scrapped Hard Mode for Casual Mode
Lovers in a Dangerous Spacetime arrives today and make no mistake about it, it's cute and adorable. But it's also insanely hard, hard enough to warrant throwing a proposed Hard Mode out the window. Asteroid Base co-founder Jamie Tucker discusses why in an interview with Shac...
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"Finally had time to read through this. Very nice interview, guys!"
- daggot see all 3 comments