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InstantAction Launches New Game Streaming Service with Web Embed of Monkey Island SE

Online gaming provider InstantAction today launched the latest facet of its service, allowing full-featured games to be embedded on a web page thanks to its streaming technology.

"InstantAction makes embedding video games as easy as embedding a standard video or photo, and at equivalent speeds," the company claimed in today's announcment, explaining that the "embed code will also work on any webpage that allows HTML editing, and supports Javascript and iframes." Read more »

"I don't have java installed at all and it asked me to install it. Java = No"
- lcizzle    See all 21 comments


PC Gaming Alliance Gains Several New Members, Including Gas Powered Games

Supreme Commander and Demigod developer Gas Powered Games is among the latest to join the PC Gaming Alliance, a distinction that also applies to BFG Technologies, Bigfoot Networks, Flextronics, GameTap, Howie's Game Shack and InstantAction.

The non-profit consortium, which strives to "drive worldwide growth of PC gaming," announced the new members today and highlighted the recent addition of GameStop. Read more »

""I'll be buying all his games even if they suck. :)" How will this help anything? We don't ..."
- Marrbe    See all 58 comments


Tribes Spiritual Sequel Accepting Beta Applicants, Next Round Begins 'This Coming Week'

Update: The response from GarageGames now indicates that the beta program is now nearing its limit of players due to "unforeseen demand." Thanks to Shacker Xevo for the tip.

Original Story: Independent developer GarageGames is currently accepting beta applications for its multiplayer shooter Fallen Empire: Legions (PC), with the next round set to begin "in this coming week." Read more »

"don't feel bad, I just got the same thing. It kind of annoys me that they had implied that by ..."
- cell9song    See all 13 comments


Fallen Empire: Legions Beta Details Surface; Multiplayer Tests Underway, Slowly Expanding

Independent developer GarageGames has clarified a number of details about the beta test for Fallen Empire: Legions (PC), the Starsiege: Tribes spiritual sequel that will someday debut on the company's web-based InstantAction platform.

With the multiplayer title currently in a closed beta, the company will begin to add roughly 100 InstantAction users to the test every few days in order to increase load and feedback. Read more »

"Who does a man need to stalk to increase his chances of getting into this?"
- Gnerma    See all 10 comments


InstantAction.com Beta Open to the Public

Indie developer GarageGames has opened the floodgates on its web-gaming application InstantAction.com.

While an official announcement is not due for another day or so, a GarageGames representative confirmed to Shacknews that anyone who signs up for the beta via the service's official site will be able to instantly access the beta.

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"YES. We will definitely have a MAC version soon - it is a very high priority. Other OSs will ..."
- CR-1    See all 27 comments


Tribes-like Shooter Coming to InstantAction.com from GarageGames

Related Topics – Games: PC, InstantAction

Though several titles have been announced for GarageGames' web-based 3D gaming venture InstantAction.com, what could certainly be the most anticipated title has yet to be unveiled. A source close to GarageGames told Shacknews a team-based online shooter in the vein of Dynamix' Starsiege: Tribes will be coming to the gaming service soon from GarageGames' own developers. GarageGames was of course founded by many ex-Dynamix employees, and the source said the company would most likely be making an official announcement for the game in December. Shacknews has separately learned GarageGames has increased its employee count severalfold throughout 2007, with the goal of moving more into full game development alongside its Torque middleware and engine products. Development of the Tribes-like title began two months ago, the source added, but the cycle should be relatively short compared to most projects. Combined with the instant online distribution of InstantAction.com, a 2008 release would seem fairly probable. For more on InstantAction.com, check out the Shack's coverage of the venture and previews of a few already announced titles.

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"I've had my fingers crossed for this for a long long time (ever since rumors of "Legion" were ..."
- Vorlonesque    See all 37 comments


IGC 07: The Indie Games of InstantAction

At this year's IndieGamesCon, event organizer GarageGames pulled back the curtain on one of its most ambitious projects, IntantAction.com. Announced earlier this year and meant to fill the void left by traditional casual gaming portals, InstantAction aims to provide hardcore gamers bite-sized nuggets of addictive, skill-based gameplay. But as I came to find out, InstantAction is more than just a standard gaming portal. When it launches next year, the site and its free memberships will offer up a variety of community features that rival those of Steam Community and Xbox Live. Beyond mere friends lists and profiles, InstantAction promises a party system that will allow players to form a group without entering a game, and then let them move from game to game without having to reinvite everyone or reform the group. Furthermore, inviting others to the party is a simple matter of pasting a link in an IM or e-mail. Better yet, this all occurs in a web browser, meaning it will be accessible from almost any location with a computer. That means no more waiting to get home from work to play a quick game with your friends, no more fussing about as you all decide you want to play a different game and have to invite everyone all over again. Best of all though, GarageGames is working with a variety of independent developers, such as Wideload Games, to get a number of different titles and genres on the service. Below are some of the InstantAction-bound games I experienced during my time at IndieGamesCon 07. Cyclomite by Wideload Shorts

The first product to emerge from Wideload Games' Shorts division, Cyclomite is the poster child for InstantAction. The concept is a simple one--rotate the center wheel to match the colors of its pipes with the incoming colored orbs--but the execution is anything but casual. Much like Bizarre Creations' Geometry Wars (PC, X360), Cyclomite takes it easy on players at first, with only two colors on the wheel and a few incoming orbs. However, the action quickly ramps up. More and more colors are introduced, and before long, players have a huge backlog of mismatched orbs obstructing their pipes. Matching a properly colored orb to a blocked pipes reduces the cloggage, requiring careful attention to the oncoming balls. As the garbage lines grow and grow, the game demands more strategy as the blockage threatens to snare more orbs if rotated at the wrong time. At seemingly random intervals, the wheel's colors rearrange themselves in a new order. It's both a blessing and a curse: there's a chance the new color will absorb one of those mismatched blobs, but it's more likely that the shift will temporarily result in even more blockage. Along with its single-player component, which allows players to pick their beginning difficultly from the start, the game also features four player co-op and versus modes. Though only announced for InstantAction at the moment, Wideload tells Shacknews it hopes to take the game, which was demonstrated with an Xbox 360 controller, to other platforms. AstroMiner 3020 by Tapout Games
Reminiscent of HAL Laboratory's Kirby Canvas Curse (DS), AstroMiner 3020 has players drawing lines to direct colored asteroid ore into the proper receptical. The game features a wide range of selectable locations across the universe, each with a different arrangement of asteroids and moving bins. Only three lines can be drawn at a time though, calling for lots of fast movements, especially if players aim to get all the bonus points acquired by clicking on ore to speed up its descent and collecting the pickups scattered throughout the levels. Hit the next page for more InstantAction games, including Screwjumper, Virtual Dude, and Marble Blast Online. _PAGE_BREAK_ Screwjumper by Frozen Codebase
A port of the upcoming Xbox Live Arcade title, Screwjumper is all about expulsions and moving fast. Following the exploits of rogue mine workers, the game has players diving into an open mine shaft and causing as much destruction as possible, chiefly by throwing dynamite and running head-first into obstacles. Though players can tuck their bodies to move faster, they have to be careful as too much velocity will cause them to catch on fire and lose health. If players do enough damage during their descent, as indicated by a bar on the right side of the screen, they detonate the mine's core when they get to the bottom. If they fail, their in-game avatars are gassed to death. Assuming they are successful, they are then rocketed through the shaft, forced to outmaneuver obstacles and the tailing explosion in a frantic race for survival. In addition to the single-player campaign, the game will also feature a multiplayer mode where players race to the bottom of the shaft in a competition for points, which Frozen Codebase plans to expand beyond that of the Xbox Live Arcade version. Planet 12 by Frozen Codebase A deathmatch game unlike many others, Planet 12 has players duking it out for survival in the 2D realm. Currently supporting up to eight players, the game features multiple character classes, each with their own attributes. Some run faster than others, some jump higher, some do more damage. The selected weapons comes into play as well, as certain guns, such as the sniper rifle, zoom the camera out for a better view of the surrounding chaos. Toss in the standard variety of gameplay modes, including King of the Hill, and an incredibly intuitive control scheme that puts movement on the keyboard and aiming on the mouse, and you've got a game that takes seconds to pick up but should provide hours of entertainment. Virtual Dude by GarageGames
Thought up by GarageGames co-founder Jeff Tunnel and programmed by Eric Hartman and Ben Garney, a version of Virtual Dude will be used for InstantAction avatar creation. Much like Mii creation on Wii, the title provides a ridiculous amount of shapes and parts, such as boots and black eyes, that players can drag into their canvas and bring to life through pre-set animations and simple frame manipulation. Though not a traditional game, it's definitely entertaining, and carries that same addictive, creative twinge many feel when booting up MS Paint or Photoshop. Marble Blast Online by GarageGames
Based on GarageGames' Xbox Live Arcade offering Marble Blast Ultra, Marble Blast Online adds ten new multiplayer maps to the game and features two methods of competition. The first is an individual challenge, in which players race through a level on their own and attempt to beat the best times of their opponents. The other is a more traditional versus mode that has players facing off against one another, trying to knock each other out of the level while collecting the point shards that appear throughout. Control is handled by keyboard and mouse, which works quite well and is easy to pick up, though that does little to help beginning players when they face off against GarageGames' expert ball handlers. InstantAction.com is slated to launch in early 2008.

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"Chris et al: Wanted to let everyone know we've got a blog for InstantAction - ..."
- curthopkins    See all 16 comments


Wideload Reveals First Game for InstantAction.com

Related Topics – Bungie, Games: PC, InstantAction

The first title for GarageGames' web-based 3D gaming venture InstantAction.com has been announced, and it's coming from Bungie spinoff studio Wideload. Titled Cyclomite, the game is being created by Wideload Shorts, the developer's team for digitally distributed titles, and will debut early next year after the launch of InstantAction.com. "The moral of the story is, indie game developers are guys who let you be a zombie," Wideload CEO Alex Seropian said at the Independent Games Conference keynote today in reference to Wideload's commendable work on Stubbs the Zombie: Rebel Without a Pulse (PC, Xbox). "So if you want to kill the zombies, you're probably a publisher. If you want to be a zombie, you're one of us. That's what I think an independent developer is." Cyclomite requires players to drive the titular vehicle--represented by a multicolored ring--through a meteor storm, catching runaway space rocks to save the universe. The game will feature both cooperative and competitive multiplayer modes. Cyclomite will be previewed at the Independent Games Conference, so expect Shacknews' own Chris Faylor to report more on the title. Flush with cash from an agreement with IAC, GarageGames' revealed its plans to make web-based gaming site InstantAction.com last month. The site will be a community of sorts with 3D online-only games when it launches in January of next year, and aims to push web-based gaming toward a less casual gaming audience.

Read more »

"Matt Soell is awesome. I remember interviewing him at macworld back in like 1998 when I was a ..."
- datoo    See all 4 comments



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