by Aaron Linde, Aug 20, 2008 12:21am PDT
Echoing remarks made by Nintendo president Satoru Iwata, Nintendo of America marketing VP Cammie Dunaway expressed disappointment over the company's oft-criticized showing at this year's E3 Media & Business Summit.
"We were disappointed with our performance at E3," Dunaway told VGChartz. "There were titles like [Wario Land: Shake It!] which we think will be really fun titles that we should have showcased." Read more »
by Chris Faylor, Aug 07, 2008 11:44am PDT
As the president of the Academy of Interactive Arts & Sciences, Joseph Olin certainly has a lot to say.
Head of an organization dedicated to advancing the entertainment software community, Olin helps promote gaming via the annual DICE summit, the accompanying Interactive Achievement Awards, and the Into the Pixel gallery of game-related art.
In an interview with Shacknews, the one-time Eidos marketing VP gave his opinion on a number of topics, from E3's relevance to Metacritic ratings. He had some particularly harsh words for gaming journalists, expressing his belief that certain outlets often report on issues that "probably aren't relevant since the game isn't done," and saying that some game reviewers are "lazy." Read more »
by Aaron Linde, Jul 29, 2008 1:21pm PDT
Like many, I was utterly bewildered by Nintendo's E3 2008 press conference. The missing "core" game announcement was disappointing, but not quite as
unsettling as the unshakable notion that I was ultimately wrong about Nintendo's intentions towards gamers who've stuck with it since the beginning.
And as I walked out, I had the concentrated sense that as a longtime Nintendo fan, I was being forgotten, or at best, misunderstood. Read more »
by Chris Faylor, Jul 24, 2008 10:41pm PDT
I am fairly confident that with Puzzle Quest: Galactrix (PC, 360, DS) developer Infinite Interactive is beginning the second phase of its master plan to destroy the world.
The first Puzzle Quest, Challenge of the Warlords, was a near-perfect blend of simplistic match-three-or-more-of-the-same-color gameplay. with a host of RPG-style mechanics like spells and experience. The result was an addictive tour de force that surprised nearly everyone, and eventually hit every major platform other than the PlayStation 3. Read more »
by Chris Faylor, Jul 24, 2008 2:19pm PDT
Warning: The following article contains endgame spoilers from Ratchet & Clank Future: Tools of Destruction.
Ratchet & Clank Future: Quest for Booty, the next entry in Insmoniac's cartoony PlayStation 3 platforming series, is a little different than the last one.
Instead of being a full-priced $59.99 retail title sporting 20 or so hours of gameplay, Quest for Booty is a smaller, shorter title that will be downloadable from the online PlayStation Store later this summer for $14.99. Read more »
by Aaron Linde, Jul 24, 2008 2:15pm PDT
Bungie president Harold Ryan voiced disagreement with Microsoft over the publisher's decision to bump the Halo maker's latest project reveal out of E3, now slated to debut a future event.
"I certainly didn't agree with the decision to delay our news until sometime after E3," Ryan told Eurogamer. "Bungie is always concerned first and foremost with our fans. Whenever we are prevented from exceeding their positive expectations it is not a laughing matter." Read more »
by Nick Breckon, Jul 24, 2008 10:44am PDT
The Mission: It's the last day of E3, and a tired team of Gearbox Software employees are
willing to sit down for an open interview. Your stomach is growling, and your schedule is tight, but there will be lunch involved, and the developer's upcoming post-apocalyptic co-op shooter Borderlands (PC, 360, PS3) was easily one of the most interesting titles shown at the expo.
Read more »
by Maarten Goldstein, Jul 23, 2008 12:20pm PDT
Following our flood of content from last week's E3 Media & Business Summit, we'll be highlighting noteworthy previews and features that may have gotten lost in the shuffle.
Straight from the Take-Two press conference, here is footage shot during the Borderlands (PC, PS3, X360) presentation. Gearbox president Randy Pitchford was on hand to show off his company's upcoming post-apocalyptic shooter. Read more »
by Aaron Linde, Jul 23, 2008 11:46am PDT
Amidst criticism from publishers, developers and media alike, the Entertainment Software Association revealed that it plans to carry on with the E3 Media and Business Summit next year.
"As we do every year, we're beginning the process of surveying exhibitors and attendees to determine potential changes to the summit," an ESA representative told GameSpot. "Once this is completed and shared with the ESA's Board of Directors, we will make an announcement about the specifics of the [E3 2009], which will occur." Read more »
by Nick Breckon, Jul 22, 2008 9:38pm PDT
"This is no joke," said Gearbox president Randy Pitchford, and I had to agree. The more we hear about Aliens: Colonial Marines (PC, 360, PS3), the more exciting it sounds for fans of the original films. Gearbox seems dedicated to staying faithful to the source material, and smartly expanding on it with a solid creative team. Four player co-op doesn't hurt, either.
Last week I had the chance to catch up with the Gearbox squad during a quick E3 lunch. During the interview, Pitchford explained the lengths that his company went to in order to make their game feel like an authentic piece of the Aliens franchise. Read more »
by Aaron Linde, Jul 22, 2008 6:42pm PDT
In every way but its name, Project Origin (PC, PS3, 360) is unquestionably F.E.A.R. 2.
Though former publisher Vivendi has retained the rights to the F.E.A.R. name, developer Monolith Productions has retained all of the shooter's hallmarks and story: slow-motion shooting, unsettling atmosphere and creepy dead girls galore.
Getting my hands on an early build of Project Origin's Xbox 360 version at last week's E3, it was immediately clear that the developers have worked hard to improve upon F.E.A.R.'s previously established foundation. The demonstration level took me to the streets of a ruined city populated with shock troopers, but these punks were different than the soldiers I mowed down in F.E.A.R.—they were actually quite smart.
Really?
Read more »
by Nick Breckon, Jul 22, 2008 6:37pm PDT
The Far Cry 2 level on display at E3 was the same one we got a look at months ago, and I managed to play through it in an almost identical fashion.
After embarrassing myself with a flamethrower for a few minutes, I had a chance to talk with Far Cry 2 creative director Clint Hocking, who took me through a few detailed examples of what we'll be doing in the open-world shooter.
We also touched on a now-discarded feature, as well as the expansive multiplayer features set to appear on both console and PC platforms. Read more »
by Aaron Linde, Jul 21, 2008 8:00pm PDT
Following last week's E3 2008 Media and Business Summit, several industry veterans have weighed in on the usefulness of the conference, with many remarking that the show has outlived its usefulness.
However, Academy of Interactive Arts and Sciences president Joseph Olin told Shacknews that no company wants to be excluded from E3, noting that the conference is still the largest annual gathering of its kind in the gaming industry. Read more »
by Shack Staff, Jul 21, 2008 12:44pm PDT
Shacknews editor Nick Breckon is a sleepy bear. Why's he so tired? Because the Shack Staff was quite busy at last week's E3 Media and Business Summit, and Nick is a beast fueled by coffee.
With the week completed and the staff safely returned to our own corners of the world, we've amassed our heap of E3 previews and news, along with some of the assorted media. For an ungodly amount of trailers and footage, check out Shackvideo. Read more »
by Nick Breckon, Jul 18, 2008 6:15pm PDT
It was somewhere between ordering my army of blue-blooded Max Reebo soldiers to crush an enemy civilization, and conquering the galaxy from the comfort of a spaceship that resembled a four post bed, when I realized they had pulled it off. Spore is great.
My primary concern with the game was that there simply wouldn't be enough to do--that the goals or missions provided would be too boring or infrequent to offer much outside of the game's sandbox creation. Read more »
"I can't believe they have to issue these press releases to appease the few hundred people who ..."
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