Gearbox Talks Aliens Creative Team: BSG Writers, Original Film Artists, Craig Mullins
by Nick Breckon, Jul 22, 2008 2:38pm PDT"This is no joke," said Gearbox president Randy Pitchford, and I had to agree. The more we hear about Aliens: Colonial Marines (PC, 360, PS3), the more exciting it sounds for fans of the original films. Gearbox seems dedicated to staying faithful to the source material, and smartly expanding on it with a solid creative team. Four player co-op doesn't hurt, either.
Last week I had the chance to catch up with the Gearbox squad during a quick E3 lunch. During the interview, Pitchford explained the lengths that his company went to in order to make their game feel like an authentic piece of the Aliens franchise.
Randy Pitchford: One thing that's cool is some of the people we've been able to work with to help us [on Aliens]. The guys that write the Battlestar Galactica series, Bradley Thompson and David Weddle, they wrote our script. They're amazing guys. They gave us a lot, too. We could make a whole season of TV with the stuff they gave us. [laughs] We profited from the writer's strike, let's just put it that way. We talked with a lot of people, but those guys are so good.
And then a lot of the concept guys that helped make the movies. Like [Aliens concept artist] Syd Mead, that guy walks on water. And to be able to go to his studio, his house, and then have him draw a bunch of stuff. "Here's when I designed the Sulaco back when we made the first movie. Here's the original artwork. You want a copy, Brian?" And Brian's like, "Yes."
And now he's designing all the new stuff, because the Sulaco's a big ship and we only saw a bit of it, so you get the guy who designed it to design the rest of it. And he's awesome, he designed so much stuff. And then like [concept artists] Keith Thompson, Craig Mullins.. anybody who knows these names knows what we're talking about. This is no joke.
It's a big team. And we're also working with people from all over the world. We've been working with a lot of amazing talent at other studios. I don't know how much of that will be used in PR, but there's a lot of people who care about this franchise. The opportunity to build a dropship, or build a pulse rifle, or build a smart gun, that's a pretty cool opportunity--a lot of artists would want to do that. So we have our core Gearbox team, but we're also finding a lot of folks around the industry now, guys who are on top of their game.
Check back later in the week for our full interview with Gearbox.
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Comments
I wish for this to be incredibly awesome, but I'm not going to hold my breath.
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Personally, a good story is great, but it's secondary to gameplay.. The Aliens in AvP were fast and unexpected where they came from, the tension was right.. They should learn from that game..
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