by Maarten Goldstein, Jul 18, 2008 1:43pm PDT
The streets taught him who he could trust, and gave him the skills to survive...perfect now that 50 Cent is stuck in the Middle East. Check out the new 50 Cent: Blood on the Sand (PS3, X360) trailer and screenshots.
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by Chris Faylor, Jul 18, 2008 12:58pm PDT
Like many others, I was consumed by the first Geometry Wars on Xbox Live Arcade. The downloadable Xbox 360 title had a simple concept--survive against an ever-increasing armada--and simple multi-directional shooting controls that made it just perfect for either short or long-term bursts.
It was so simple that I've been unsure as to how creator Bizarre Creations could deliver a worthy sequel. Multiplayer and new enemies seemed like obvious choices, but could Bizarre really iterate on the core gameplay all that much? Read more »
by Chris Faylor, Jul 18, 2008 11:09am PDT
The third entry in Running With Scissors' controversial open-world series Postal is heading to PlayStation 3 in addition to the previously announced PC and Xbox 360 versions, studio marketing moyel Mike Jaret has revealed to Shacknews.
While the PC and Xbox 360 iterations of Postal III were tentatively slated for release in Q2 2009, Jaret noted that those two editions are now more likely to arrive in "mid-to-late 2009." Read more »
by Chris Faylor, Jul 18, 2008 8:40am PDT
Yesterday marked the final day of the 2008 E3 Media & Business Summit, signaling the start of the gaming industry's mass exodus out of downtown Los Angeles.
As we clumsily gather our things and stumble to the airport, here's a glimpse of yesterday's highlights. For more, check out our dedicated E3 2008 page, the past three recaps, and the wealth of new footage over at Shackvideo. Read more »
by Maarten Goldstein, Jul 18, 2008 10:47am PDT
New screenshots and a new trailer from Project Origin are now available, showing Monolith's F.E.A.R. sequel due out later this year on PC, PlayStation 3 and Xbox 360.
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by Chris Faylor, Jul 17, 2008 8:10pm PDT
Considering our exhaustive coverage of Rock Band 2--most of which I have personally written or had some hand it--I knew about nearly all of the the tweaks that Harmonix community manager Sean Baptiste was running me through.
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by Nick Breckon, Jul 17, 2008 8:09pm PDT
The story of Mortal Kombat vs. DC Universe revolves around some kind of cataclysmic event, a major rift in space and time which causes Batman to run into Scorpion at the grocery store, and then they fight, but Batman doesn't kill him because he has to bring him to justice.
Alright, that may not be entirely accurate, but that's not the important thing. The important thing is that Mortal Kombat vs. DC isn't terrible. Despite the Teen rating, there are still fatalities, and plenty of blood, and some relatively interesting moves. Watching the Flash repeatedly zip from one side of the screen to the other, juggling an enemy with punches, was sort of funny. That's what I would do if I was the Flash. Read more »
by Aaron Linde, Jul 18, 2008 2:33am PDT
As Batman constructed bouquets of flowers out of the remnants of destroyed roof fixtures, LEGO Batman producer Richard Earl said "There's a lot of things Batman will do that you won't see Christian Bale do in [The Dark Knight]."
Indeed, the world's greatest detective embarks on a much more lighthearted adventure in Traveller's Tales LEGO Batman, the latest in the developer's series of franchise-warping adventure titles. At a demonstration at the Warner Bros. booth at E3, the general atmosphere exuded less of the dark and harrowing action and more of the slapstick that the LEGO games are known for. Read more »
by Aaron Linde, Jul 17, 2008 6:11pm PDT
I played Castlevania Judgment at E3 next to famed Konami producer Koji Igarashi. An awesome experience to say the least, but admittedly somewhat awkward.
On the one hand, Igarashi's presiding guidance of the series—serving as the series' producer since shortly after 1997's Castlevania: Symphony of the Night—has brought about some of my favorite Castlevania games, including the DS entries Dawn of Sorrow and Portrait of Ruin. Read more »
by Chris Faylor, Jul 17, 2008 5:43pm PDT
Flower is an odd game to describe. In fact, I'm not sure it's technically a "game" at all.
The downloadable PS3 title continues in the serene, calming atmosphere of thatgamecompany's PlayStatin 3 creature-eater life simulator flOw. Thus far, it seems there's no way to fail, no way to die. My two-level demo had no enemies whatsoever.
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by Chris Faylor, Jul 17, 2008 5:42pm PDT
Keiichi Yano, head of Elite Beat Agents and Gitaroo Man developer iNis, describes the studio's upcoming Xbox 360 karaoke title Lips as "the ultimate party singing game."
After belting out a few songs, I'm inclined to agree that it certainly has the potential.
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by Aaron Linde, Jul 17, 2008 10:46am PDT
A few friends told me on E3's show floor that playing Mega Man 9 was like being a kid all over again. That's a fair assessment, but I think it goes a bit further.
While I can remember playing a great deal of the first six Mega Man games on the NES, I can't remember playing a single one of them for the first time, learning the level structures and stumbling through the hazards. The knowledge is simply already there—not the case in Capcom's downloadable follow-up Mega Man 9. Read more »
by Maarten Goldstein, Jul 17, 2008 9:03am PDT
I seem to have completely forgotten *cough* about the WWE games, but here are screenshots from other upcoming THQ published games including Age of Empires: Mythologies, Baja: Edge of Control, Darksiders: Wrath of War, Red Faction: Guerilla, Saints Row 2, Viva Pinata: Pocket Paradise, UFC 2009 Undisputed, Warhammer 40,000: Dawn of War 2.
Age of Empires: Mythologies (DS)
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by Aaron Linde, Jul 17, 2008 8:25am PDT
As the third and final day of E3 2008 dawns, here's a look at yesterday's highlights. You can check out the whole of our coverage at our dedicated E3 2008 page, and if video's more your bag, be sure to dig through the load of new content on Shackvideo.
The Best of Day Two:
Previews Read more »
by Chris Faylor, Jul 17, 2008 2:09am PDT
When I saw Halo Wars at last year's E3, the Ensemble-developed RTS prequel certainly looked impressive, though I couldn't say much about the game's fabled control scheme.
The entire game hinges on the success of its control scheme, on a player's ability to quickly zoom across a battlefield and issue commands to an entire army. That's really easy to do with a mouse and keyboard, not so much with an Xbox 360 controller. Read more »
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