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I'm enjoying it... but there's just... something. I'm not a civ pro or anything... but is anyone else coming to some of these same conclusions?:
1) Cities states are pretty worthles, unless you exploit them via Siam.
- They don't really go on offense... ever. I've seen them declare war countless times, just to sit there and do nothing.
- They get steamrolled so easily. Forget diplomatic victory... 80% of them are dead by late game.
2) The AI can't use the oceans worth a damn.
- Out of the 4-complete games I've done, I've not once seen the AI use its navy in any effective capacity... or even try to. I've seen whole conitents go to war, but not send any ships to attack.
3) Military victory is 10 times easier than any other victory. In fact, if you are going to try for any other victory, you may as well just stop, and change to a military one. Because:
- You need vast resources (ie cities) to complete any of the victories.
- To get vast resources, you need a big army to conquer dudes.
- If you've wiped out an AI's army, they won't be recovering any time soon, so you may as well just conquer the whole empire... and so on, until you wipe everyone out.
Am I doing it wrong?
Thread Truncated. Click to see all 318 replies.
The game is completely focused around the military and conquest victory now. The other 3 victory conditions require you to focus your entire empire and policy structures on achieving them right from the start of the game. However, to defend against a militaristic civ, who is going full military production and military based policies from the start requires you to also spend a huge amount of resources trying to defend against them. So that begs the question why even bother focusing on anything other than the military.
IMO, both the cultural and diplomatic victories are impossible/impractical to achieve.
The cultural victory requires you create a small culture-focused empire to win, since expanding makes each policy take longer to get. If you do decide to expand you need to spend a lot of turns building all the +culture buildings in a new city and then wait even longer for the population to become large enough and self-sustainable before they can even use them. If you fast expand at the start in an effort to make a lot of cities become cultural powerhouses by the end of the game your empire will crawl to a stop due to unhappyness. Addiitonally, no war weariness, no border attrition, no culture flipping and the inability stack untis and turtle within cities means that any large civ can overwhelm a smaller one with sheer numbers.
Diplomatic victory requires a civ to spend an enourmous amount of gold on getting city states to the allied status so they vote for you, but they can be defeated by a militaristic civ who spends a few turns building units. Any civ focusing on their military will not be scared by the city states ganging up on them as they can barely defend themselves let alone mount any form of solid attack. If another civ decides to focus on annexing them so they vote for them in the UN, then they will require an army to compete with the civ that conquered them, so once again why focus on a diplomatic victory if you have been making an army throughout the entire game capable of going for a conquest victory.
Scientific victory is the only other semi-viable option since expanding helps you create more research points. It is also flexible enough to allow your civ to survive to the end game by building a solid military presense, and if you power through the tech tree then the idea is that you will have fewer units but their tech level will be higher.
The simple matter is that there are almost no penalties to your empire for being at war other than having to decide what to do with the cities that you capture.
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