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I'm enjoying it... but there's just... something. I'm not a civ pro or anything... but is anyone else coming to some of these same conclusions?:
1) Cities states are pretty worthles, unless you exploit them via Siam.
- They don't really go on offense... ever. I've seen them declare war countless times, just to sit there and do nothing.
- They get steamrolled so easily. Forget diplomatic victory... 80% of them are dead by late game.
2) The AI can't use the oceans worth a damn.
- Out of the 4-complete games I've done, I've not once seen the AI use its navy in any effective capacity... or even try to. I've seen whole conitents go to war, but not send any ships to attack.
3) Military victory is 10 times easier than any other victory. In fact, if you are going to try for any other victory, you may as well just stop, and change to a military one. Because:
- You need vast resources (ie cities) to complete any of the victories.
- To get vast resources, you need a big army to conquer dudes.
- If you've wiped out an AI's army, they won't be recovering any time soon, so you may as well just conquer the whole empire... and so on, until you wipe everyone out.
Am I doing it wrong?
Thread Truncated. Click to see all 318 replies.
I feel like every other civ is just out to win by military. Is this normal? I was kinda hoping to see other civs try for other victories but I have never seen anyone build the apollo program, get more than 1 full policy, or even bother with diplomacy and build a UN. It almost seems like the civ is either going for a military win or trying to have the most points by 2050.
Are civs given a particular personality when a game is created? In one game I liberated Persia's capital from China and for the rest of the game Darius hated me. In the same game I completely destroyed Germany to where they only had two cities left. Bismarck then traded me everything he owned to declare peace and I agreed. So here was Darius, every 10 turns or so, spouting hate to me, I guess because I killed off China. But me and Bismarck were best buds and nothing happened between us for the rest of the game. In fact we even opened borders a few times so I could move my units. It seems their responses were switched, but if it's really some part of some hidden personality attribute then that's awesome.
I do agree that military victory seems the easiest, but that doesn't really bother me because I like to create games with a plan. My last game I wanted to win a diplomatic victory. My plan was to create a decent sized army so no one would declare war against me. I didn't want to help or befriend any city-states, what I wanted was for them to be taken over. I also wanted a few civs to be taken out, but I also teamed up with other civs to keep the biggest civ from being too powerful. In the end, as I was making my UN wonder, I started to pump out military units like mad and placed them in strategic places to liberate the city-states and civs that had been taken over. So about 8 turns before the vote I basically went to war with everyone remaining and liberated as much as I could. It was actually very intense and quite fun. Just waiting for the turn to vote as I *just* had enough for my 10 votes was more fun than when I won with military. In the end, though, it does seem like to win a diplomatic victory, you have to have enough military to win a military victory. I guess that could be seen as accurate to real life.
I think I've decided for future games I'll probably adjust the city-states number down as I feel like there's too many now. Maybe if they were fewer in number and more spaced out they would mean more to me.
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