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Thunderwalker was like Threewave, but extra runes, good maps maps, and sound effects like the Tick yelling Spoon! when you captured a flag. It just really had a lot of character.
Requiem was a deathmatch modification, but added runes, that perfect quake grappling hook and more. There were alternatte versions of weapons like lava nail guns, airfist, lasers, you name it. It was like adding the expanded Duke3D DM philosophy to Quake, but then took it up another couple of levels.
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