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It was very competitive and the level design very much encouraged competitive 'battles'. For instance, when you join a server you aren't stuck with one map and two teams. Alot of servers had one big team map, and several little arenas to duke it out in. You could leave an arena, and play in another one, on the same server.
So, while playing on a team map, making enemies and smack talking each other - you could call the guy out to 'step outside' and meet you in an arena where you battle 1 v 1, with all the same ammo/weapons/armor etc.
I loved it. I loved getting people to smack talk me (I never instigated) then call them to an arena and proceed to whoop their ass 1v1.
The best part is, many people could join the same arena. The arena had options too. People wait in line until it is their turn, the waiters spectate, chat, etc. You could even change the amount of players per team (2v2 on railgun stadium in Q2 was just plain awesome). Change the allowed weapons, armor damage, etc.
Alot of the levels were awesome (for the team maps, as well as the arenas). It felt really competitive and relied more on your aiming/weapon skills than map knowledge, which I wasn't a big fan of in straight DM. You want the 'in your face' part of quake? You play Rocket Arena. I spent so many, many hours on these games and they were just free mods! I would have gladly paid!
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