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Bravo Bioware.
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As for what I want out of non-linear exploration, it could be anything. From simply exploring the areas and seeing what they have to offer visually outside of whatever everyone plowing through the game will see, to finding and item or quest or NPC or sign or tough monster or whatever that's off the beaten path. Stumbling upon something interesting because you were poking around where others may not, not because you could see everything there is to see while moving from point a to point b.
Some Bioware games it feels like the only exploring you do is choosing the path you take at a fork in an area. It might be a dead end or circle back around to where you were going anyway, but you can walk a line through the center of the zone and pretty much see everything there is to see because they are all fairly restricted and guided. Multiple playthroughs or everyone's experience through the same areas ends up being more or less the same because you are basically walking through glorified hallways, even outdoors.
I don't really mind that sort of thing if it's done well, but I was curious to know if this game is more or less like that as far as exploring the world goes or if some areas were more open and had some freedom to them.
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