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Bravo Bioware.
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As for the backdrops, they're full of life. Tons of NPCs with idle animations and chatter, giving lessons, praying, etc. And the environment affects combat in terms of line of sight and stuff, plus you've got AOE spells to worry about, along with combos/traps that affect things (ex. a grease trap knocking my whole party down, followed up promptly by an enemy fireball that had the ground burning us up for quite awhile).
I haven't gotten far enough to say much about the branching but it feels like I'm about to get to choose which of 3-4 places I go and in what order.
What do you want out of non-linear exploration? There're always stuff in different areas, side stuff to find if you explore that wasn't in your quest log at the outset or simply things that add codex entries/lore.
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