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Bravo Bioware.
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Is the game more open, or still fairly linear like past Bioware RPGs? Are the environments empty and static, serving as pretty backdrops while you kill stuff with only a few random NPCs and loot chests to interact with? Lots of loads with small areas, or massive ones with fewer loads? Does non-linear exploration in any given area result in simply path or two that branches out and circles back eventually? Any backtracking or are you constantly going forward and visiting new places? Stuff like that, things I've never seen anyone discuss yet.
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