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Bravo Bioware.
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The physical layout of areas is similar to past Bioware RPGs and yeah environments are static, however there are all kinds of triggers which cause various activities such as comments from party members or storyline related events in most of the areas I've been in so far. That's one thing I've never liked about Bioware RPGs is that explorable areas were just voids from point a to point b except for plenty of monsters to fight. In DA:O exploring areas is far more interesting and rewarding. Treasure is also usually worthwhile since the game is pretty linear which allowed them to plan out the loot progression a lot better than open RPGs tend to allow.
Can't really comment on the backtracking, probably haven't played enough to know if this is an issue or not.
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