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We've finally got a professionally employed English caster. GOMTV is currently running the GOMTV Star Invitational, with sixteen of the best or most influential Starcraft players. On top of that, they are broadcasting a separate ENGLISH stream online with the hopes of capitalizing on the foreign market. Tasteless (the commentator who has done Blizzcon, WWI, and WCG) will be doing solo commentary for the entire tournament, and is in the talks to begin commentating on further tournaments.
I'm posting this hear because GOM is gauging their future actions based on the response and traffic that this project generates from foreign sources. I know some people enjoy casually watching Starcraft, and this is fairly easy way to watch professional games with english commentary.
You can watch the recorded games here: http://gsi.gomtv.com/vod/
When the live games are up, you can watch by clicking the VIEW LIVE link here: http://gsi.gomtv.com/
To see the schedule for the game, you can refer to TeamLiquid's Calendar: http://teamliquid.net/calendar/month_details.php?calendar_year=2008&calendar_month=2#day_19
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I can give you the example of Warcraft 3 (sorry boomstickah). That is a game with essentially no macro, as you don't really expand or make huge armies in that game. Your income:unit cost is very low, unlike StarCraft.
The idea was that in having unit production be simplified, battle micro would be much more important. Now I never played TFT competitively, so I can only reflect other people's opinoins. Of course I'm a StarCraft player, so my opinion is going to be pro StarCraft, but players who have played both SC and WC3 competiively say that WC3 is too simple. Almost boring. Autocast, MBS, rally-to-unit, idle peon indicator, etc. All these features that make the UI more simplified and intuitive also slow the game down. In theory WC3 has adapated, but because these features lowered the skill ceiling there's not much more you can do once you're a top tier player. Everyone has great micro... and there's nothing else to do. So how do you differentiate yourself from other top players? I am oversimplifying, since the top WC3 players have been top for a long time.
Top foreign Warcraft players (again, from what I've heard) say they can leave the game and come back a year later and they haven't missed much. StarCraft players leave and can't come back because the game is that much faster than when they left, they can't keep up.
Simply put, I think there is a skill ceiling, an absolute limit where having better mechanics will no longer do anything for you. That ceiling has been reached in WC3 (a much newer game) and is seemingly being approached in SC, but we haven't seen any signs of it being reached yet. Implimenting MBS obviously lowers this skill ceiling. Is it still high enough to allow competition at the highest levels? I don't know, we'll have to see. Obviously keeping the ceiling high also keeps the barrier-to-entry high for newer players, which is something I'm not concerned about at all.
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