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I want to pimp Dwarf Fortress because the new version is out and it rules!
Here is the website for the game: http://www.bay12games.com/dwarves/
And the Dwarf Fortress wiki: http://www.dwarffortresswiki.net/index.php/Main_Page
Dwarf Fortress is an ascii-based strategy game with a ton of complexity and depth. Think sim city meets Lord of the Rings meets Nethack. It has quite a steep learning curve, like many ascii games, but the bit of effort required to play the game is well worth it. There is also an adventure mode that's much closer to a traditional rogue-like.
There are many cool things about Dwarf Fortress so I'll share only one of my favorites: at the beginning of the game, Dwarf Fortress procedurally generates the entire world. So at any point you can start a whole new, randomly generated world with its own geography, ecology, myths, and civilizations. Awesome!
For those who have already tried DF, they just released a new version and it has a lot of great additions. For one, they've added a new dimension to the game (literally) - you can now toggle between different height levels, allowing you to build fortresses up and down through mountains. The new version has completely reinvigorated the game for me. I recommend everyone try it! I should also mention that this is an alpha, and is totally free.
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Anyway, this is a good illustrated guide:
http://www.dwarffortresswiki.net/index.php/Indecisive%27s_illustrated_fortress_mode_tutorial
Thinks I would do differently:
Make your piles right away so as the miner is digging out your first rooms, everyone else can unpack the wagon. (also, I setup a few zones for fishing and drinking right way
I usually setup a mason's workshop and a carpenters workshop before farms as I tend to bring along plenty of food, and I feel getting a barracks setup for sleeping in more important the getting early food. I try to get a working farm by summer though. Also, once you have dwarfs planting, set up a still for alcohol production (a sober dwarf is a slow, unhappy dwarf).
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