Blizzard: Diablo 3 PvP 'falling short of expectations'
by John Keefer, Dec 27, 2012 11:10am PSTOnly two months before the release of Diablo 3, Blizzard unceremoniously cut the planned PvP Arena system from the game, promising a patch at a later date. Nine months later, it appears Team Deathmatch is no closer to release.
Game director Jay Wilson said that dueling will come some time after the new year in patch 1.07, but the team is going back to the drawing board on Team Deathmatch. "In continuing to develop this mode, playtest it, and put it in front of other developers within the company, we've found that it falls short of our expectations for a high-quality Blizzard experience," he said, adding that depth and balance are key factors in the delay and need for a revamp.
Players have had a chance to play the mode at previous BlizzCons, and it was generally well received, but Wilson said internal testing revealed that the mode was probably not something people would continue to play in its current form, as they do in World of Warcraft's Battlegrounds. "For now, though, we're going to first be looking at new modes that play up to the strengths of the character classes, focus on objectives beyond just defeating other players, and possibly even integrate PvE elements and rewards," he said.
On the positive side, more news on the dueling patch should be forthcoming in the next few days.
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Only two months before the release of Diablo 3 in May, Blizzard unceremoniously cut the planned PvP Arena system from the game, promising a patch at some later date. Nine months later, it appears the Team Deathmatch planned is no closer to release.
Only two months before the release of Diablo 3 in May, Blizzard unceremoniously cut the planned PvP Arena system from the game, promising a patch at some later date. Nine months later, it appears the Team Deathmatch planned is no closer to release. : Shacknews
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You can always trade money for power. Buying accounts in WoW is one way -- there's also buying gold, paying for grinding services, and paying for raid spots. The lack of it being "sanctioned" means a higher chance of the customer getting screwed over, which results in more support tickets on Blizzard's end.
... and yes, it does matter who is creating the items because that's what the phrase is used to describe. The ability to spend money to win has been a consistent in gaming since persistence became a thing. Sanctioned or not, fighting against it is a losing battle, and the devs can either ignore it or try to secure it. The later has an added benefit if being another potential revenue stream, which can help sustain future development.
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