"Get away from her, you bi..." Well, you get the idea.
Alien is iconic for its dramatic tone and how an unknown force could destroy an entire crew. Aliens further examined that dynamic and displayed the power of the xenos against an army. Where can the narrative of Colonial Marines go from there? What other story can they tell other than another group of marines being systematically decimated by an alien race, while forcing the events of Alien Resurrection? There are a lot of narrative concerns for the game, but I'm not worried about the game's action. The demo for Aliens: Colonial Marines shows that Gearbox has captured the tone and look of the series (though some of the sounds seem off). All of the classic weaponry was included. (Although, Gearbox wouldn't confirm if "Harsh Language" was an unlockable munition.) Each battle captures the right atmosphere of fear: enemies don't rush or flank you from Point A to Point B--they attack from all sides. You'll end up battling aliens in the dark using nothing but muzzle-flashes, or dark red security lights, to light your path. It may be dressed up as a high-powered, good-looking first-persons shooter, but Aliens: Colonial Marines has its roots seeded in survival horror. This isn't going to be a game based on kill-count, but one based on your ability to survive. Aliens: Colonial Marines launches on the PC, Xbox 360, and PS3 in 2012. Watch the Shacknews E3 2011 page to follow all our coverage of this year's show. You can also subscribe to it with your favorite RSS reader.