Deus Ex: Human Revolution gameplay trailer shows multiple approaches
by Alice O'Connor, Mar 21, 2011 1:20pm PDTA teasing peek at Deus Ex: Human Revolution's opportunities for different approaches are shown off in an eight-minute trailer with commentary from narrative game designer Mary DeMarle. Three different ways to infiltrate a warehouse in one single, very small area of the first mission are demonstrated.
DeMarle explains that the franchise is built upon "four main gameplay pillars: combat, stealth, hacking and social," the first two of which are the focus of this trailer.
Guards are knocked unconscious, boxes are crouched behind, bullets are fired, bodies are dragged, a crate is moved, vents are crawled through, a breaker box is shut down, and snack bars are plundered. It all looks delightfully like a modern version of the Deus Ex we all know and love.
Deus Ex: Human Revolution is scheduled for release on PC, Xbox 360 and PlayStation 3 on August 23. For more on the game, check out our two-part single-player hands-on preview and interview with Mary DeMarle.
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Comments
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I love the OVERALL design. It feels like DX. I hate:
1. The takedown system. Remove it entirely, or keep it first-person. I don't want a god-mode insta-smite button just because I'm standing behind someone.
2. The lighting -- but I'm going to give this one a tentative pass, since it's possible that this outdoor environment is just really, really lit up by the fire and floodlights. If I'm hiding in shadows, make me believe it by actually giving me some inky shadows, not a gray version of the texture.
3. Shadows -- yeah, I mentioned it above but this deserves a second gripe. Watch the video again and pause at 3:13. Holy shit that's ugly, there's 4 fucking rectangles of light gray on the ground. You kidding me? Soft-shadows and gradients aren't enabled or available in this?
4. Bloom. Wow, there's a lot of it. As a PC gamer, I really hope I can turn that off. Shit is more feathered than 80's butt rock.
5. The AI is apparently deaf as a doornail. If I'm jogging around on pavement and it's a quiet night aside from the crackling flames, please hear me and respond. This has been a major concern for me since the original footage was leaked from GDC a year ago, that the AI is stupidly unaware so you can console-sneak up to people and perform your one-hitter-quitter on them.
6. Cover system. It sucks balls. Give me lean-left/lean-right buttons and the ability to crouch, problem solved. If I'm hiding behind a crate, I can't suddenly have an out-of-body experience and see the world in front of me. Remove this stupid console shit.
7. Textures are bland and look very low res for a modern game. If I have to play with these out of the box on a PC, I'll be counting down the days until the modders release a high-res pack. How sad that the community finishes developers games these days when they're built for a console first.
Now for the good} news: if it plays well, has an intelligent and rich story, and isn't too dumbed down, ALL IS FORGIVEN AND ALL HAIL DEUS EX HUMAN REVOLUTION!
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