The 'finale' of the demo level came in the form of a dialog-based confrontation between Adam and the leader of the Purist rebels (who has taken a hostage). The scene is a tense one with multiple outcomes, but the dialog options are presented in a way that really encourages the player to think about his responses. Much more-so than in the Mass Effect series, it's often difficult to tell (simply by looking at the dialog choices) which response will have the intended effect, making these exchanges feel like they have more depth and weight. In other words, players will want to think before they speak. Though I've already played through the first couple of hours of Deus Ex: Human Revolution (twice), I'm already itching to play some more. As a huge fan of the first game, I'm pleased to report that Eidos Montreal seems to have really honed in on the gameplay systems, stealth, and role-playing elements that made Deus Ex so memorable. So far, Human Revolution looks like it could very well be the prequel that fans have been waiting for.
Black and yellow, black and yellow, black and yellow!
This preview is based on a closed-door press event held by Square Enix in Irvine, California. Deus Ex: Human Revolution Hands-On based on non-final debug code on the PlayStation 3. Square Enix invited Shacknews to the event, and provided one night's accommodations for the purposes of previewing the game.