Deus Ex: Human Revolution gameplay trailer shows multiple approaches
by Alice O'Connor, Mar 21, 2011 1:20pm PDTA teasing peek at Deus Ex: Human Revolution's opportunities for different approaches are shown off in an eight-minute trailer with commentary from narrative game designer Mary DeMarle. Three different ways to infiltrate a warehouse in one single, very small area of the first mission are demonstrated.
DeMarle explains that the franchise is built upon "four main gameplay pillars: combat, stealth, hacking and social," the first two of which are the focus of this trailer.
Guards are knocked unconscious, boxes are crouched behind, bullets are fired, bodies are dragged, a crate is moved, vents are crawled through, a breaker box is shut down, and snack bars are plundered. It all looks delightfully like a modern version of the Deus Ex we all know and love.
Deus Ex: Human Revolution is scheduled for release on PC, Xbox 360 and PlayStation 3 on August 23. For more on the game, check out our two-part single-player hands-on preview and interview with Mary DeMarle.
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Comments
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I've seen a number of people say this over the years since these two games came out, and I've never really understood it. Do you mind explaining what you think makes the cover system in R6: Vegas so much better than the one in Gears?
I've always felt the opposite in that while R6 had a solid cover system, Gears' was better. In R6 I frequently ran into issues where my character wouldn't stick to the correct piece of wall and so I wouldn't be able to peek around the corner, instead I'd have to move over slightly on that same wall and then it would work. There were also plenty of instances where you'd be peeking through a door or something and it would go through a 'long' animation (long in the sense that it's rainbow 6 and if it takes more than .1 second to peek out you're going to be in pain) of my character swinging his gun out into the open rather than just leaning out.
Other than that I didn't have any problems with its cover system, but Gears' always worked just as well or better for me. Once in cover it was much smoother to me to aim/fire/move between cover.
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