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Destiny 2 - All Exotic Warlock Armor

The Warlock class in Destiny 2 has changed quite a bit since its humble beginnings in the original Destiny. Gone is the Sunsinger, replaced with the Dawnblade, which, in the right hands and with the correct Exotics, can be lifted from a disappointing subclass into a damage-dealing monster. Though not all Exotic armor is worth using, if you want to increase the lethality of your Warlock, whether it’s the Voidwalker, Stormcaller, or Dawnblade, you’re going to want to focus on using the perfect piece of Exotic armor.

Skull of Dire Ahamkara

  • Type: Helmet
  • Trait: Mobility Enhancement Mod or Restorative Mod
  • Intrinsic Perk: Actual Grandeur – Provides additional damage resistance during Nova Bomb. Nova Bomb kills grant Super energy.

Good or Bad: A decent addition to any Voidwalker’s repertoire of killing tools. The amount of Super energy you gain off of Nova Bomb kills is impressive, especially when clearing a wave of enemies.

Crown of Tempests

  • Type: Helmet
  • Trait: Mobility Enhanced Mod or Restorative Mod
  • Intrinsic Perk: Conduction Tines – Arc ability kills increase the recharge rate of your Arc abilities.

Good or Bad: Excellent. For any Stormcaller out there, Crown of Tempests is an absolute must-have. Hopefully Xur will sell it one day.

Eye of Another World

  • Type: Helmet
  • Trait: Mobility Enhancement Mod or Restorative Mod
  • Intrinsic Perk: Cerebral Uplink – Highlights priority targets and improves the regeneration speed of your Grenade, Melee, and Rift abilities.

Good or Bad: Eye of Another World really shines in Crucible, where improved charge rates of Grenades, Melees, and Rift energy can lead to an advantage over your opponent. Its Intrinsic Perk is subclass agnostic as well, so you won’t be disadvantaged using it on whatever subclass you prefer.

Nezarec’s Sin

  • Type: Helmet
  • Trait: Mobility Enhancement Mod or Restorative Mod
  • Intrinsic Perk: Abyssal Extractors – Void-damage kills increase ability energy recharge rate.

Good or Bad: Though Nezarec’s Sin’s Intrinsic Perk says “Void” it can actually be utilized by any subclass, as “Void-damage” relates to Void weapons as well. If you can afford to have an all-Void weapon build, Nezarec’s Sin is for you.

The Stag

  • Type: Helmet
  • Trait: Plasteel Reinforcement Mod or Restorative Mod
  • Intrinsic Perk: Dearly Departed – Grants Rift energy when you are critically wounded. On your death, creates a brief Healing Rift on your corpse.

Good or Bad: The Stag relies too much on taking damage and dying to be anything other than a terrible option. Bad.

Sunbracers

  • Type: Gauntlet
  • Trait: Mobility Enhancement Mod or Plasteel Reinforcement Mod
  • Intrinsic Perk: Helium Spirals – Increases the duration of Solar Grenades and grants grenade energy on Solar melee hits.

Good or Bad: An absolute must-have for Dawnblade users. Sunbracers makes the Solar Grenade a DPS monster. You will melt through combat phases in the Leviathan raid and strip away boss’ health in Strikes and Raids.

Karnstein Armlets

  • Type: Gauntlet
  • Trait: Mobility Enhancement Mod or Plasteel Reinforcement Mod
  • Intrinsic Perk: Vampire’s Caress – Melee attacks grant increased resilience and mobility, and they highlight injured enemies. Melee kills greatly restore health.

Good or Bad: Though they suffered a nerf, Karnstein Armlets are still worth using, especially if you’re a Stormcaller, as the Stormtrance Super counts as melee kills.

Winter’s Guile

  • Type: Gauntlet
  • Trait: Mobility Enhancement Mod or Plasteel Reinforcement Mod
  • Intrinsic Perk: Warlord’s Sigil – Eliminating enemies with melee attacks increases your melee damage.

Good or Bad: An incredible piece of Exotic armor that makes the Warlock one of the only classes to be able to easily solo high-level activities like Nightfalls. Every melee kill increases the damage of the next melee, up to 5-times!

Aeon Soul

  • Type: Gauntlets
  • Trait: Mobility Enhancement Mod or Plasteel Reinforcement Mod
  • Intrinsic Perk: Aeon Energy – Throwing a grenade grants the following to nearby Aeon Cult allies: Grenade energy to Warlock, Barricade energy to Titans, Dodge energy to Hunters. Other allies receive a fraction of the shared energy.

Good or Bad: Anything that’s given away for free is usually terrible, and that rings true for Aeon Soul. The amount of energy you give your allies is worthless.

Ophidian Aspect

  • Type: Gauntlet
  • Trait: Mobility Enhancement Mod or Plasteel Reinforcement Mod
  • Intrinsic Perk: Cobra Totemic – Weapons ready and reload very quickly. Melee range is extended.

Good or Bad: Downright dirty. Slap these on a Stormcaller Warlock and use the Attunement of the Elements perk cluster for increased melee range, and you’ll be practically sniping enemies with your Warlock slap. Enjoy the hatemail.

Starfire Protocol

  • Type: Chest
  • Trait: Mobility Enhancement Mod or Recovery Mod
  • Intrinsic Perk: Fusion Harness – Fusion Grenades have an additional charge and regenerate faster. Fusion Grenade kills grant Rift energy.

Good or Bad: Situational benefits can be earned by using Starfire Protocol. They allow you to have four Empowering Rifts during the Emperor Calus fight, but it means missing out on using Sunbracers. If only Fusion Grenades did any noteworthy damage.

Wings of Sacred Dawn

  • Type: Chest
  • Trait: Mobility Enhancement Mod or Plasteel Reinforcement Mod
  • Intrinsic Perk: Tome of Dawn – When Dawnblade is equipped, aiming weapons while in midair suspends you there for a short time. Precision hits extend this effect’s duration.

Good or Bad: Terrible. Barely worth buying or owning. The only reason you’d want these is because of how they look (#DestinyFashion) or in the hope Bungie changes in-air accuracy or completely retools this armor. Sad bad sad.

Vesper of Radius

  • Type: Chest
  • Trait: Plasteel Reinforcement Mod or Recovery Mod
  • Intrinsic Perk: Planetary Torrent – Rifts release an Arc shockwave when cast. Rift energy recharges faster when you are surrounded by enemies.

Good or Bad: Much like Starfire Protocol, the Vesper of Radius chest piece is a niche item. When you don’t have to move and you need a Rift over the course of 60 seconds, Vesper of Radius can guarantee you that.

Transversive Steps

  • Type: Boots
  • Trait: Mobility Enhancement Mod or Plasteel Reinforcement Mod
  • Intrinsic Perk: Strange Protractor – While sprinting, movement speed is increased and energy weapons are automatically reloaded.

Good or Bad: The Transversive Steps are only useful when the Momentum Nightfall buff is active and you need to sprint, otherwise, much like the Mobility stat, going slightly faster is useless.

Lunafaction Boots

  • Type: Boots
  • Trait: Mobility Enhancement Mod or Plasteel Reinforcement Mod
  • Intrinsic Perk: Alchemical Etchings – Your Rifts gain the additional ability to automatically reload allies’ weapons.

Good or Bad: Surprisingly good, especially when your allies know you’re wearing them. During the skull-killing portion of the Emperor Calus fight, you don’t have to rely on Titan barricades to reload weapons.

There are only a handful of Exotic Warlock armor pieces that are worth picking up, and most of those are subclass agnostic. The subclass that suffers the most from lack of worthwhile Exotics is probably the Dawnblade, but it has its own issues to deal with. Even if an item on this list of Exotic Warlock armor is consider “bad”, it’s still worth picking up and holding onto, just in case it becomes vogue in the future. Be sure to check out our Destiny 2 complete strategy guide for more breakdowns on armor and weaponry.